"2 percent" Demo |
00x |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
25 to Life |
DBL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
3D Atelier |
3DA |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D CAD Studio |
3D |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Dudes |
IMG |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3dedit |
3D |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
3D Environment Program Complex |
3DS |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Environment Program Simple |
3D2 |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3DField Triangles |
DAT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
3DG |
3D |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Forgastest Editor |
KFI |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Forgastest Editor |
KS3 |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D GameStudio (MDL3,4,5,7) |
MDL |
L / |
L / |
- / |
L / |
L / |
Automatic |
/ |
3D Mars Mission |
3DO |
L / |
- / |
- / - |
- / |
- / |
/ |
/ |
3D Object Viewer Screen Saver |
3D |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Points |
TXT;XYZ |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Professional |
3DP |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
3D Raster Viewer Binary RAW (355x461) |
RAW |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
3DRW |
* |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
3D Studio ASCII Mesh |
ASC |
L / S |
- / S |
- / - |
L / S |
Gen. / - |
MTFS |
/ |
3D Studio Binary Mesh |
3DS |
L / S |
L / - |
- / - |
L / S |
Gen. / - |
Automatic |
/ |
3D Studio Max ASCII |
ASE |
L / S |
L / S |
L / |
L / S |
L / S |
Automatic |
/ |
3D Studio Max Script |
MS |
- / S |
- / S |
/ |
- / |
/ |
- |
- |
3D Studio Project |
PRJ |
L / S |
L / - |
- / - |
L / S |
Gen. / - |
Automatic |
/ |
3D Systems |
SLC |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Triangle Irregular Network |
TIN |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Vertex Model |
RVM |
L / |
L / |
- / - |
L / |
Gen. / |
Automatic |
/ |
3D Vertex Model ASCII |
TXT |
L / |
L / |
- / - |
L / |
Gen. / |
Automatic |
/ |
3D View |
PLG |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D-VIEWER |
3DV |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D Virtual Reality RoomPlanner |
PLG |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D WorkShop |
3DW |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
3D World Studio |
SMF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
3DO Builder |
3DT/3DE |
L / |
- / |
- / |
- / |
- / |
- |
- |
3DX |
3DX |
L! / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
4x4 Evolution |
SMF |
L / S |
L / S |
- / - |
L / S |
Gen. / - |
Automatic |
/ |
4x4 Evolution 2 |
SMF |
L / S |
L / S |
- / - |
L / S |
Gen. / - |
Automatic |
/ |
7.62 High Calibre |
MESH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
A3D |
A3D |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Abyss Engine (Galaxy On Fire) |
AE3 |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Abyss Engine (Galaxy On Fire) |
AE3MESH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Abyss Engine (Sports Car Challenge; Galaxy On Fire) |
AEM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
AC3D |
AC |
L / S |
L / S |
- / - |
L / S |
L / S |
MTFS |
/ |
ADG 3D Scene |
ADG |
L / |
L / |
- / |
L / |
- / |
/ |
/ |
Adobe Dimensions |
DIM |
L! / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
AeroFly /trilist only/ |
OBJ |
L / |
L / |
- / |
L / |
Gen. / |
Automatic |
/ |
AeroFly |
TGO |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Aika Online |
MSH/BON |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Airplay |
GEO/MTL |
L / |
L / |
/ |
L / - |
Gen. / - |
Automatic |
/ |
AirStrike 3D: Operation W.A.T.; AirStrike II: Gulf Thunder |
MDL |
L / |
L / |
/ |
L / - |
Gen. / - |
Automatic |
/ |
Alambik script /triangles only/ |
TV |
L / |
- / |
/ |
/ |
/ |
/ |
/ |
Alias StyleGuide |
SG |
L / |
- / - |
- / - |
- / - |
- / - |
- |
- |
Alias Quad |
QUAD |
L / |
L / |
- / - |
/ |
/ |
/ |
/ |
Alias Triangle |
TRI |
L / S |
- / |
- / - |
/ |
/ |
/ |
/ |
Alias Upfront |
UPF |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
Alice ASCII |
VFT |
L / S |
- / - |
- / - |
L / S |
Gen. / - |
MTFS |
/ |
Alice Binary |
VFB |
L / S |
- / - |
- / - |
L / S |
Gen. / - |
MTFS |
/ |
Alice Binary (vertices.bin,indices.bin) |
BIN |
L / |
- / |
L / |
L / |
Gen. / |
/ |
/ |
Amira ASCII |
SURF |
L / |
- / |
- / |
- / |
- / |
- |
- |
Amira Binary |
SURF |
L / |
- / |
- / |
- / |
- / |
- |
- |
Amorphium |
CMF |
L / |
L / |
L / |
L / |
Gen. / - |
/ |
/ |
Ancient Wars: Sparta |
MDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Anim3D |
* |
- / S |
- / S |
- / - |
- / - |
- / - |
/ |
/ |
Anim8or |
AN8 |
L / |
- / |
- / - |
L / |
/ |
Checked |
/ |
Anno2070 |
RDM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Ansys Macro |
MAC |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Antarctica Engine (SuperTuxKart) |
SPM |
L / - |
L / - |
L / - |
L / - |
Gen. / - |
Automatic |
/ |
AOFF |
GEO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Aquadelic GT |
BOB/AM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
; |
ARAS 360 |
A3X |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
Archangel |
XBN |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
; |
ArchiCAD GDL /Polygons only/ |
GDL |
L / |
- / |
- / - |
- / - |
- / - |
- |
- |
Archlord |
ECL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; |
ARC/INFO ASCII Grid |
GRD |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
ARC/INFO /Polygons only/ |
SHP |
L / |
- / |
- / - |
- / - |
- / - |
- |
- |
ARENA Design |
SDA |
L / |
- / |
- / - |
- / - |
- / - |
/ |
/ |
Ark |
3D/MAT |
L / S |
L / - |
- / - |
L / S |
Gen. / - |
Checked |
/ |
Art*lantis |
ATL |
L / |
L / |
/ |
- / |
- / |
- |
- |
Art*lantis |
DB/OPT |
L / S |
L / - |
/ |
- / - |
- / - |
- |
- |
Art-O-Matic |
3DZ |
L / |
- / |
/ |
L / |
Gen. / |
/ |
/ |
ASK |
ASK |
L / |
L / |
- / |
L / |
L / |
/ |
/ |
Aterdux Engine 9 (Legends of Eisenwald) |
D3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
ATI Normal Mapper |
NMF |
L / S |
- / - |
- / - |
L / S |
L / S |
MTFS |
/ |
Atlas Boundary |
BNA |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Auran Jet (Trainz) |
IM,PM/TXT |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; - |
AutoCad DXF [2D POLYLINE] |
DXF |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
AutoCad DXF [3D FACE] |
DXF |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
AutoCad DXF [3D POINT] |
DXF |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
AutoCad DXF [3D POLYLINE] |
DXF |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Autodesk Animator |
PLY |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Autodesk FBX 2011 ASCII |
FBX |
- / S |
- / S |
- / - |
- / S |
- / Gen. |
/ |
/ |
Avalon Heroes (packed like _NPC.msh) |
MSH/MSH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
Avalon Heroes (unpacked) |
MSH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
"B and dbl W" Demo |
GEO |
L / S |
- / - |
L / S |
- / - |
- / - |
- |
- |
Babes & Balls Xtreme Beach Soccer |
KLX |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Banuba Face AR |
BSM2/CFG.TOML |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- / L |
Basic4GL Model |
BGM |
L / S |
- / - |
L / S |
- / - |
- / - |
/ |
/ |
Battle of the Immortals |
M4F |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Beetle Crazy Cup (Beetle Buggin'; Käfer Total) |
INF/VER/TRI |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
- |
Behemot Editor |
BRP/RT |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Bejeweled 3 |
P3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Believe3D |
B3D |
L / |
- / - |
- / - |
L / |
Gen. / |
/ |
/ |
BigWorld Technology (World of Tanks) |
PRIMITIVES/VISUAL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
BigWorld Technology (World of Tanks) |
PRIMITIVES_PROCESSED/ |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Black Desert |
MAPDATA |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
/ |
Black Desert |
PAC/PAB |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Black Desert |
PAM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Black Desert |
PCM |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
/ |
Black Desert Mobile |
PAC |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Blade Chronicle: Samurai Online |
MBN |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Blade Chronicle: Samurai Online |
MDL |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Benchmark for Animated Ray Tracing |
AFF |
L / S |
L / S |
- / - |
L / - |
L / - |
Automatic |
/ |
Blender's Videoscape 3D dialect |
OBJ |
L / S |
L / S |
/ |
- / - |
- / - |
- |
- |
Blitz3D |
B3D |
L / S |
L / - |
L / S |
L / S |
Gen. / Gen. |
Checked |
/ |
BMP /1 bit pixelformat only/ |
BMP |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
BrainNet Viewer |
NV |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
BrainSuite |
DFS |
L / - |
- / - |
L / - |
L / - |
Gen. / - |
MTFS |
- |
BrainVISA ASCII |
TRI |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
BrainVISA ASCII |
MESH |
/ S |
/ - |
/ - |
/ - |
/ - |
- |
- |
BrainVISA Binary |
MESH |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
BrainVoyager |
SRF |
L / - |
- / - |
/ - |
- / - |
- / - |
- |
- |
Breed |
OBJ |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Breeze Designer |
CAD |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Brender |
DAT |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
BRL-CAD ASCII |
ASC |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Buddha Engine (Costume Quest) |
MESH.HEADER/MESH/ |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Bus Derby |
OBJ |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
BZFlag ASCII |
BZW |
L / S |
L / S |
- / - |
L / S |
Gen. / Gen. |
Automatic |
- |
Cabela's 4X4 Off-Road Adventure 3 |
SKIN |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Cabela's Outdoor Adventures 2006 |
SKIN |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
CableMod |
XML |
/ S |
/ - |
/ - |
/ - |
/ - |
- |
- |
CAD '3D Points' |
CAD |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
CAD 'Mesh' |
CAD |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
CADKEY Advanced Design Language |
CDL |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Cage 3D |
IGL |
L / S |
L / S |
- / - |
L / |
/ |
/ |
/ |
cal3D ASCII Mesh |
XMF |
L / S |
L / S |
- / - |
L / S |
Gen. / Gen. |
MTFS |
; L / S |
cal3D Binary Mesh |
CMF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
; L |
cal3D Binary Mesh (IMVU) |
XMF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
; L |
Caligari trueSpace ASCII |
COB |
L / S |
L / |
- / - |
L / |
L / |
Automatic |
/ |
Caligari trueSpace BINARY |
COB |
L / S |
L |
- / - |
L |
L / |
Checked |
/ |
CANVAS Engine (Valkyria Chronicles) |
ABR |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
CANVAS Engine (Valkyria Chronicles) |
MLX |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Carrara |
CAR |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
/ |
/ |
Cartography Shop 4.1 |
CSM |
L / - |
L / - |
L / - |
/ - |
/ - |
/ |
/ |
Cauldron (Soldier of Fortune: Payback) |
MSH/MTL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
C/C++ Code Fragments |
C |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Celestia ASCII /trilist only/ |
CMOD |
L / |
L / |
- / |
L / |
Gen. / |
Automatic |
/ |
Celestia Binary /trilist,tristrip,trifan only/ |
CMOD |
L / |
L / |
- / |
L / |
Gen. / |
Checked |
/ |
Cheetah 3D |
C3D |
L / S |
- / - |
- / - |
- / - |
- / - |
/ |
/ |
Child of Light |
M3D.CKD/.S3D.CKD |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
L ; |
Chuanshuo |
MESH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Cinema 4D XL ASCII |
C4D |
- / S |
- / - |
/ |
- / - |
- / - |
/ |
/ |
Cipher MDL2 |
MDL |
L / S |
L / S |
L / S |
L / S |
Gen. / - |
Automatic |
/ |
Cipher MDL4 |
MDL |
L / |
L / |
L / |
L / |
Gen. / - |
Automatic |
/ |
City of Dream (unpacked) |
GCF |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
City Racing 2; City Racing 3D; Fast and Furious 8; Space Racing 2 |
ZDO |
L /- |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Clausewitz Engine (Stellaris: Ancient Relics) |
MESH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Colobot Binary |
MOD |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
- |
ComiPo! |
CSU |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Command and Conquer 3: Tiberium Wars |
W3DM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Commander: Conquest of the Americas |
S3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Common Layer Interface Binary (with slice/HPGL save option) |
CLI |
L / |
- / |
- / - |
- / - |
- / - |
- |
- |
Conquer Online |
C3 |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Continent of the Ninth (C9) |
R3CM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
CorelDREAM 3D /Polygons only/ |
D3D |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
CryENGINE (Aion: Tower of Eternity; Far Cry) |
CGF,CHR |
L / - |
L /- |
- / - |
L / - |
L / - |
Automatic |
/ |
CryENGINE2 (Crysis) |
(CGF,CHR)/MTL |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
CrystalSpace |
XML |
L / - |
- / |
- / |
- / |
- / |
/ |
/ |
Custom Maid 3D 2 |
MODEL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Cyanide Studio's game engine (Aarklash: Legacy; Blood Bowl 2; Confrontation; Dogs of War Online) |
CEF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
CyberMotion ASCII |
CMO |
L / |
L / |
- / - |
- / - |
- / - |
- |
- |
Cyber Studio CAD-3D |
3D2 |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
Dark Planet: Battle for Natrolis |
C3D |
L / |
- / - |
- / - |
- / - |
- / - |
/ |
/ |
DarkStar One |
3DO |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
DarkStar One |
SHD |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
/ |
Darkstone |
O3D |
L /- |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Darwinia |
SHP |
L / S |
- / - |
L / S |
- / - |
- / - |
- |
- |
DCC Virtual Reality LAB |
DCC |
L / |
- / - |
- / - |
- / - |
- / - |
- |
- |
Dead Days |
WTF |
L / |
L / |
- / |
L / |
L / |
Automatic |
/ |
Dekaron (2 Moons) |
MESH/TPACK |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
DeleD 3D Editor Map |
DMF |
L / S |
L / |
- / - |
L / |
L / |
Automatic |
/ |
DeleD 3D Editor Prefab |
DPF |
L / S |
L / |
- / - |
L / |
L / |
Automatic |
/ |
DeleD 3D Editor XML Scene |
DXS |
L / |
L / |
- / - |
L / |
L / |
Automatic |
/ |
Delta Force Land Warrior |
3DI |
L / |
/ |
/ |
/ |
/ |
/ |
/ |
DesignWorkshop |
DW |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Devil Daggers |
* |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Devil Daggers |
* |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Digistar II. |
VLA |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Digital Reality |
BMOD |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Digital Reality |
DRS |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Dino and Aliens |
MSH/CGO |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
- |
Dinosaur Fossil Hunter: Prologue |
MESH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
DirectX ASCII Frame |
X |
L / S |
L / S |
/ |
L / S |
Gen. / Gen. |
Automatic |
/ |
DirectX ASCII Mesh |
X |
L / S |
L / S |
/ |
L / S |
Gen. / Gen. |
Automatic |
/ |
DirectX Binary Mesh |
X |
L / S |
/ |
/ |
L / S |
Gen. / Gen. |
MTFS |
/ |
DIVE |
VR |
L / S |
- / - |
/ |
- / - |
- / - |
/ |
/ |
DOGA-L2 |
SUT/ATR |
L / S |
- / S |
- / - |
L / S |
L / S |
MTFS |
/ |
DOOM 3 |
MD5MESH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Drafix CAD Port /Polygons only/ |
POR |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Dragonborn Knight |
MESH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
Dragonborn Knight |
SKIN/SKEL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Checked |
L ; L |
Draw 4D |
D4D |
L / S |
- / |
- / - |
- / - |
- / - |
- |
- |
Draw 4D Pro |
D4P |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Draw3D |
3D |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Drawing for Children Symbol |
TXT |
L / |
- / |
- / - |
- / - |
- / - |
- |
- |
DrawObjects /Polygons, Stars, SolidArrows only/ |
DOB |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
DS2 Engine (You Are Empty) |
DS2MD |
L / |
L / |
- / - |
L / |
Gen. / |
Automatic |
/ |
DUG Polygon |
DUPOLY |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
DVS |
VGF/VMF |
L / S |
L / S |
/ |
L / S |
L / S |
Checked |
/ |
DynaCADD Exchange Format |
DEF |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Dynamic Visualizer |
AMS |
/ S |
- / S |
/ - |
/ |
/ - |
/ |
/ |
E2 game engine (Trainz Railroad Simulator 2019) |
TRAINZMESH/TEXTURE.TXT |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
E3D 3D Model Editor |
3DO |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
EA Sports Fight Night Champion |
GEOM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
EA Sports MMA |
*_GEOM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
East India Company |
BIN |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
East India Company |
S3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Easymodel v1.x Object |
OBD |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Easymodel v2.x Object |
OBQ |
L / S |
L / S |
/ |
L / |
L / - |
/ |
/ |
Easymodel v2.x Scene |
EMD |
L / |
L / |
/ |
L / |
L / |
/ |
/ |
EASY-ROB IGRIP Partfile |
IGP |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
ECGSIM |
TRI |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Eclipse Engine (War Inc. Battle Zone; The War Z) |
SCB/MAT |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Edgebreaker OVtable |
OV |
L / |
- / |
- / |
- / |
- / |
- |
- |
Effect3D Studio |
SCX |
L / |
L / |
L / |
L / |
Gen. / |
/ |
/ |
Electric Image |
FACT |
L / |
- / |
/ |
/ |
/ |
/ |
/ |
Elite Force |
WPK |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
EMSE Wireframe (minor rev=3) |
WFR |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Enemy Territory: QUAKE Wars |
MD5B |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Enemy Territory: QUAKE Wars |
MD5MESH |
L / - |
L / - |
/ - |
L / - |
Gen. / - |
MTFS |
/ |
EnSite DIF |
XML |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Espresso3D |
E3A |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Espresso3D |
E3M |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
ESP Vision Scene |
ESC |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Eternal Lands |
E3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Eternity (Big Rigs: Over the Road Racing) |
SCO/MAT |
L / S |
L / S |
- / - |
L / S |
L / S |
Automatic |
- |
Euler 3D Text |
ELT |
L /- |
- / - |
- / - |
- /- |
- / - |
- |
- |
Extended RAW Triangles |
RAX |
L / |
L / |
- / - |
L / |
L / |
Automatic |
/ |
Facet |
FAC |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Fastgraph |
TXT |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Ferentus, Herrcot, Xiones |
CMH |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Ferentus, Herrcot, Xiones (non character objects) |
MSH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Final Exam |
GEO |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Final Fantasy 7 |
P |
L / - |
L / - |
L / - |
L / - |
/ - |
/ |
/ |
Flatland Rover |
BLOCK |
L /S |
L / S |
- / - |
L / S |
L / S |
Checked |
/ |
FlatOut 2 |
BGM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
FlightSim Model |
DAT |
L / S |
L / S |
/ |
/ |
/ |
/ |
/ |
Flux Game Engine |
PSO |
L / - |
- / - |
/ - |
/ - |
/ - |
/ |
/ |
Fly3D |
F3D |
L / - |
- / - |
L / |
L / |
Gen. / - |
/ |
/ |
Forgelight engine (Free Realms; Star Wars: The Clone Wars Adventures) |
DME/DSK |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; - |
Forger3D |
M3D |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Fractal Detailer ASCII |
VTX |
L / |
L / |
- / - |
L / |
L / |
/ |
/ |
Fractal Detailer Binary |
VDU |
L / |
L / |
- / - |
L / |
L / |
/ |
/ |
FreeCAD Binary Mesh |
BMS |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
FreeSurfer "New" Quadrangle Surface Binary |
* |
L / - |
L / |
- / - |
L / |
L / |
- |
- |
FreeSurfer Quadrangle Surface Binary |
* |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
FreeSurfer Triangle Surface ASCII |
ASC |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
FreeSurfer Triangle Surface Binary |
* |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
FreeSurfer Triangle Surface Patch ASCII |
ASC |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Frogger: The Great Quest (triangles only) |
VTX;Y6T |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
GAEB REB-VB 22.013 DGM |
REB |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
GameExchange 2 ASCII |
GBF |
L / |
- / |
/ |
/ |
/ |
/ |
/ |
GAMUT /without transformation/ |
AGT |
L / |
- / |
- / - |
- / - |
- / - |
- |
- |
Garfield Kart: Furious Racing |
MESH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Gas Guzzlers Extreme |
PEMB/MODEL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
gCAD3D |
GCAD |
- / S |
- / S |
- / - |
- / - |
- / - |
- |
- |
GDS things object / scene |
000/INP |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
GEM 2 Engine (Call to Arms - Gates of Hell: Ostfront; Men of War: Vietnam; Men of War: Assault Squad 2) |
PLY/MTL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
GEM 2 Engine (Call to Arms - Gates of Hell: Ostfront; Men of War: Vietnam; Men of War: Assault Squad 2) |
VOL |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
/ |
Generic Polygon Clipper (GPC) |
GPF |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Genesis Rising |
GEOMB/GOBJ |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Genesis World Editor |
3DT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
GeoJSON [2D MultiPolygon] |
GEOJSON |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Geomview OOGL |
OFF |
L / S |
L / S |
L / |
- / - |
- / - |
- |
- |
Geoscape3D Heightmap (XxX Short) |
RAW |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
GEOSTAR |
GEO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
GFXFX Vector Object |
GVO |
L / S |
- / - |
/ |
/ |
/ |
/ |
/ |
GIANTS Engine Binary (Farming Simulator 2012, 2014) |
P3D |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
GiD ASCII Mesh |
MSH |
/ S |
/ S |
/ - |
/ - |
/ - |
- |
- |
GioGio's Bizarre Adventure (unpacked player, npc models only) |
PZZ |
L / - |
L / - |
L / - |
L / - |
Gen. / - |
MTFS |
/ |
GLBasic ASCII |
DDA |
L / |
L / |
- / |
L / |
L / |
Automatic |
/ |
GLC |
GLC |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
Glest |
G3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
GLF Font |
GLF |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
GLView |
3DV |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Gmsh |
POS |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Gmsh ASCII Mesh |
MSH |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
GNU Triangulated Surface Library |
GTS |
L / |
L / |
- / - |
- / - |
- / - |
- |
- |
God Summoner |
SM/VSM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
God Summoner |
SKIN/VSKIN |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Golgotha |
GMOD |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
Gouraud Shaded Vectors |
V10 |
L / S |
- / |
- / - |
/ |
/ |
- |
- |
GP 500 |
DK4 |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Granado Espada |
LMA |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; |
Grand Chase |
P3M |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
GRASP |
SRF |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Gray ASCII |
XML |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Gray Binary |
BIN |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Greenline Delimited |
DLF |
L / |
- / |
- / - |
- / |
- / |
- |
- |
Greg Hood's ASCII Triangle |
TRIA |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Greg Hood's Binary Triangle |
TRIB |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Grin Engine (Bionic Commando, Lead and Gold: Gangs of the Wild West, Terminator Salvation, Wanted: Weapons of Fate) |
DIESEL |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Half-Life Studio Model |
SMD |
L / |
L / |
- / - |
L / |
L / |
Automatic |
/ |
Hammer Engine (Crossout, Star Conflict) |
MDL-MSH*/MDF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Happy Tree Friends: False Alarm |
MDL |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Havok Vision Engine (Azera Online) |
MODEL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Haydee |
MESH/MTL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
HEAT Online |
SCX |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
HeeksCAD (STLSolid only) |
HEEKS |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
/ |
Heightmap Conversion Software (HMCS) Binary |
HMB |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
-/ |
Helion |
3DF |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Helios Entity |
ENT |
- / S |
- / |
- / - |
- / - |
/ |
- |
- |
Hellgate London |
AM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Hellgate London |
WM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Hero Online, Knight Online |
N3CSKINS |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Hero Online |
N3PMESH |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Hexagon |
HXN |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Highlight Pro |
OBT |
L / S |
- / - |
- / - |
- / - |
/ |
- |
- |
Homeworld |
PEO |
L / |
- / |
- / - |
/ |
/ |
/ |
/ |
Hot Wheels: World Race |
ROM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
- |
Hot Wheels: World Race |
SHM |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
HOOPS 3D Metafile |
HMF |
/ S |
- / |
- / - |
/ |
/ |
- |
- |
Horde3D Engine (v5;v6; Blocky Highway; Offroad Legends; Offroad Legends 2) |
GEO/SCENE.XML/MATERIAL.XML or GEO/H3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Hostile Waters: Antaeus Rising |
S01 |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Houdini ASCII |
GEO |
- / S |
- / S |
- / |
- / |
- / |
/ |
/ |
Hugues Hoppe's M format |
M |
L / S |
L / S |
- / - |
/ |
/ |
/ |
/ |
iCube Engine (Point Blank) |
I3I |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Idea Spectrum Model (Realtime Landscaping Plus, Pro) |
ISM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
"II" Demo (TLS) |
BIN |
L / |
- / |
- / - |
- / |
- / |
/ |
/ |
IGES (entity 106) |
IGS |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
IGES (entity 110/102) |
IGS |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
IGES (entity 116) |
IGS |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Illusion Viewer /without /transformation/ |
X |
L / |
- / |
- / |
L / |
Gen. / |
/ |
/ |
Imagemaster shape |
ISH |
/ S |
/ - |
- / - |
/ - |
/ - |
- |
- |
Imagine |
OBJ |
L / |
L / |
- / - |
- / |
- / |
- |
- |
Indexed Face Set (IFS) |
IFS |
L / S |
- / - |
- / - |
L / |
Gen. / |
/ |
/ |
"Insane" Demo |
R3D |
L / S |
- / - |
- / - |
L / S |
Gen. / - |
/ |
/ |
Insane Vehicle |
FFF |
L / - |
L / - |
- / - |
/ |
/ |
/ |
/ |
InSpeck FAPS |
NET |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Interactive Computer Graphics Triangle |
TRI |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
iOS Activity Achievement Badges |
BDG |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
I.T.R. |
TER,LST |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
I.T.R. ASCII |
DAT |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
I.T.R. (p1,y1,x1,p2,y2,x2) |
DAT |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
IRIS Inventor V1.0 ASCII |
IV |
L / S |
- / - |
/ |
/ |
/ |
/ |
/ |
IRIS Inventor V2.0 Binary |
IV |
L / S |
- / - |
- / - |
/ |
/ |
/ |
/ |
IRIS Inventor V2.1 Binary |
IV |
L / S |
- / - |
- / - |
/ |
/ |
/ |
/ |
IRIT |
DAT |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
IRIT |
IRT |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
"I Want To Be Machine" DEMO |
OBJ |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Jane's® Combat Simulations USAF |
P3D |
L / |
L / |
- / - |
L / |
Gen. / |
/ |
/ |
Jane's® Combat Simulations WW2 Fighters |
J3T |
L / - |
- / - |
- / - |
- / - |
- / - |
/ |
/ |
Jane's® F-18 |
3DG |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
JavaView |
JVX |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Jaw3D |
JAW |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
J-Cad Alpha CSV |
* |
- / S |
- / S |
- / - |
- / - |
- / - |
- |
- |
Jedi Knight 3DO |
3DO |
L / |
- / |
- / - |
L / |
L / |
/ |
/ |
JellyCar |
SOFTBODY |
L / - |
L / - |
- / - |
- /- |
- / - |
- |
- |
JEZZ 3D ENGINE |
JEO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Joymax (Silkroad Online) |
BMS |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
JViewer |
FAC |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
JZB |
IFL |
/ S |
/ S |
/ - |
/ - |
/ - |
- |
- |
Kerkythea ASCII |
XML |
L / |
L / |
- / |
L / |
Gen. / |
Automatic |
/ |
Keroro Online |
MSH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Kill la Kill IF |
MDL |
L / - |
L / - |
L / - |
L / - |
Gen. / - |
MTFS |
L ; |
Kingpin Model |
MDX |
L / |
- / |
- / - |
/ |
/ |
/ |
/ |
Kray /Triangles only/ |
SC |
L / S |
- / S |
- / - |
- / - |
- / - |
- |
- |
Laghaim (unprotected .csy) |
CSY/BPD |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Laghaim |
LOL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
LandXML TIN Surfaces |
XML |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
LDraw /Triangles, quads only/ |
LDR, DAT |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
League of Angels – Heaven's Fury |
MESH/MTL |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
- |
League of Legends |
SCO/INIBIN |
L / S |
L / S |
- / - |
L / S |
L / S |
Automatic |
- |
League of Legends (the new .skl format is not supported) |
SKN/SKL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
League of Legends |
WGEO |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Legend of Grimrock |
MESH/MATERIALS |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Legend of Grimrock |
MODEL/MATERIALS |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; |
Leveller Reference Shapes /Triangles/ |
LSL |
/ S |
/ S |
/ - |
/ - |
/ - |
- |
- |
Life Forms ASCII |
LF |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Light Map Maker ASCII Scene |
TXT,TSE |
L /- |
- / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
Light Map Maker Mesh |
TRI |
L / S |
- / - |
- / - |
L / S |
Gen. / - |
Checked |
/ |
Lightscape |
LP |
L / |
L / |
- / - |
- / |
/ |
- |
- |
LightWave 3D Lscript |
LS |
- / S |
- / - |
- / - |
- / S |
- / Gen. |
Checked |
/ |
LightWave 3D v5.x |
LWO |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
LightWave 3D v6.x |
LWO |
L / - |
- / - |
L / - |
L / - |
Gen. / - |
Checked |
/ |
Linden Binary Mesh (Second Life) |
LLM |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
LinuxCAD (3D Face) |
DXS |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
LithTech ASCII |
LTA |
L / |
L / - |
L / |
/ |
/ |
/ |
/ |
Live for Speed |
CMX |
L / - |
- / - |
L / - |
L / - |
Gen. / - |
/ |
/ |
LONI |
TM |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Looking Glass Studios |
E |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Loong: The Power of the Dragon |
FSCN |
L / - |
L / - |
- / - |
L / - |
G / - |
Automatic |
/ |
Loong: The Power of the Dragon |
FSKIN |
L / - |
L / - |
- / - |
L / - |
G / - |
Automatic |
/ |
Loong: The Power of the Dragon |
FSM |
L / - |
L / - |
- / - |
L / - |
G / - |
Automatic |
/ |
Lost Saga Online |
MSH |
L / - |
L / - |
- / - |
L / - |
G / - |
Automatic |
/ |
LS-DYNA Keyword ASCII (*NODE,*ELEMENT_SOLID,*ELEMENT_SHELL) |
KEY |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
Luna Online |
MOD |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Lune of Eden |
COL |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Lune of Eden |
MES |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Lunia Online |
SKINNEDMESH/XML |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Luxology Modo |
LXO |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Checked |
|
Mad Virgin Object (Will of Steel) |
MVO |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Maestia Online |
MMF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Maestro 3D Dental Studio |
AM;EM;BM;BMK |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Maestro 3D Dental Studio |
M |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Magic Camera |
MCO |
- / S |
- / S |
- / - |
/ |
/ |
/ |
/ |
Majesty 2: The Fantasy Kingdom Sim |
MESH/MATERIAL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Manchester Scene Description Language |
MSDL |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Maple Input |
MPL |
- / S |
- / S |
- / - |
- / - |
- / - |
- |
- |
MapInfo |
MIF |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
MarbleCLAY |
MCL |
L / |
L / |
/ |
/ |
/ |
/ |
/ |
Marcin Vorbrodt's CMF Format |
CMF |
L / |
- / |
- / |
/ |
/ |
/ |
/ |
Marmoset |
MESH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Martial Heroes |
SKN |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
Marzipan |
VTP |
L / |
- / |
- / |
L / |
L / |
Checked |
/ |
Massive /without transformation/ |
MASSIVE |
L! / |
L / |
- / - |
- / |
- / |
/ |
/ |
Materialize 3D! |
M3D |
L / S |
- / - |
/ |
/ |
/ |
/ |
/ |
Materials and Geometry Format |
MGF |
- / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Mathematica 3-Script (polygons only) |
TS |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Matt3D Designer |
LL |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Matt3D Designer |
Z80 |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Maxon Cinema 4D XL v5.x |
C4D |
L / |
/ |
- / |
/ |
/ |
/ |
/ |
Medit |
MESH/MEDIT |
L / S |
L / S |
- /- |
- /- |
- /- |
- |
- |
Megahedron SMPL |
SMPL |
L / S |
L / S |
/ |
- / - |
- / - |
- |
- |
Mercury Steam Engine (Castlevania: Lords of Shadow) |
MSH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Mercury Steam Engine (Castlevania: Lords of Shadow) |
SM3 |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Mercury Steam Engine (Clive Barker's Jericho; Scrapland) |
SM3 |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Mercury Steam Engine 2 (Castlevania: Lords of Shadow 2; Raiders of the Broken Planet) |
MSH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Metasequoia |
MQO |
L / S |
L / S |
- / - |
L / S |
L / S |
Automatic |
/ |
MetropoLight |
MLT/MSL |
L / - |
L / - |
- / - |
L / - |
L / - |
Checked |
/ |
MH KARTU DDM ASCII |
ASC |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
MH KARTU DDM Binary |
DDM |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Michael Garland's SMF |
SMF |
L / S |
- / - |
L / |
- / - |
- / - |
- |
- |
MicroLathe |
LAT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
MicroProse (Gunship!) |
3DB |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
- |
MicroProse (European Air War; Fleet Defender Gold; Gunship!) |
3DZ |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
- |
MicroStation Command File |
* |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
MicroStation Macro |
BAS |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Midnight Club 3: DUB Edition |
EM |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Midnight Club 3: DUB Edition |
MESH/TYPE |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Midtown Madness 2 |
PKG |
L / |
- / |
/ |
L / |
Gen. / |
/ |
/ |
Midtown Madness ARTS |
GEO |
L / |
L / |
- / - |
- / |
- / |
- |
- |
Might & Magic Heroes VI |
GOBJ |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; |
MikuMikuDance |
PMD |
L / - |
L / - |
- / - |
L / - |
Gen. / |
Automatic |
L ; L |
MikuMikuDance |
PMX |
L / - |
L / - |
- / - |
L / - |
Gen. / |
Automatic |
L ; L |
MilkShape 3D ASCII |
TXT |
L / |
- / |
- / - |
L / |
Gen. / |
Checked |
/ |
MilkShape 3D Binary |
MS3D |
L / |
- / |
- / - |
L / |
L / |
Checked |
/ |
MilkShape 3D Text |
TXT |
L / |
- / |
- / - |
L / |
L / |
MTFS |
/ |
MiniCAD Text |
TXT |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Misfit 3D Model |
MM3D |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
Monster Trucks Madness 1&2 |
BIN |
L |
L |
- / - |
/ |
/ |
/ |
/ |
Moonlight Creator RAW |
MLRAW |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
MORAY User Defined Object |
UDO |
L /S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Morfit World ASCII |
WLD |
L / S |
L / S |
L / S |
L / S |
L / S |
Automatic |
/ |
Motocross Madness 2 |
SLT |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
MOVIE.BYU |
BYU |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
MT Framework (Monster Hunter Stories) |
MOD/MRL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
MU Archangel |
37 |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Muhon (Wuhun) |
MSH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
MU Online (uncoded simple object) |
BMD |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
My3DEngine |
M3D |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
My Hero Academia: The Strongest Hero |
AXMD |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L / L ; - / - |
Nav N Go iGO 8 |
MDL |
L / S |
- / - |
L / S |
L / S |
Gen. / Gen. |
Checked |
/ |
NCsoft (Auto Assault, Tabula Rasa) |
GEO |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; |
NeoEngine ASCII |
NSCE |
L / S |
L / S |
- / - |
L / S |
Gen. / Gen. |
Automatic |
/ |
Neon Grafix 3D |
SHP |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
NeoX Engine |
MESH/GIM/MTG |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Neuro |
SMDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Neutral File Format [NFF] |
NFF |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Neverwinter Nights 2 |
MDB |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Neverwinter Nights Enhanced Edition |
MDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
NEX Model |
NEX |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Next Limit Scene Data |
SD |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Nichimen |
GEO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Nicktoons Racing |
GEO |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Nihilistic Object Description (Vampire: The Masquerade – Redemption) |
NOD |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Nine Dragons Awaken |
X3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- / L |
Nitroplus (SoniComi) |
MDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Nitroplus (More! SoniComi) |
MDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
Nocturne Engine ASCII |
KFM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Now3D Object |
NOB |
L / |
L / |
/ |
/ |
/ |
- |
- |
Now3D Scene |
NSC |
L / S |
L / |
/ |
/ |
/ |
- |
- |
NTT Engine (LEGO Star Wars: The Skywalker Saga) |
MODEL |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
NUAGES (with slice/HPGL save option) |
CNT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
ObEd |
OBJ |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Object File Format [OFF] |
OFF |
L / S |
- / - |
/ |
- / - |
- / - |
/ |
/ |
ObjectView |
3DO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Ogopogo |
3DC;3DD |
L / |
- / |
- / - |
/ |
/ |
/ |
/ |
Ogre ASCII |
XML/MATERIAL |
L / S |
L / S |
L / S |
L / S |
Gen. / Gen. |
Automatic |
/ |
Ogre Binary |
MESH/MATERIAL |
L / |
L / |
L / |
L / |
Gen. / |
Automatic |
/ |
"Oldskool Trippin" Demo |
DBV |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Oleg's B3D format |
B3D |
L / - |
L / - |
- / - |
L / - |
/ - |
/ |
/ |
Oleg's RWB format |
RWB |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
OMSI - The Bus Simulator v1.00 |
O3D |
L / S |
L / S |
- / - |
L / S |
Gen. / Gen. |
Automatic |
/ |
OneTwo3DO |
3DP |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
OneTwo3DO |
ASE |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
OneTwo3DO |
TXT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
OpenCAMLib |
PY |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
OpenCTM (RAW compression) |
CTM |
L / |
L / |
L / |
L / |
Gen. / |
Automatic |
/ |
OpenFlight Scene Description Database |
FLT |
L / |
- / |
L / |
L / |
Gen. / |
Checked |
/ |
OpenFx |
MFX |
L / |
L / |
- / - |
/ |
/ |
/ |
/ |
OpenGL 'C' code fragments |
C |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
OpenJSCAD |
JSCAD |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Openplane |
LOD |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
/ |
/ |
OpenSCAD |
SCAD |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Open Universe |
BMF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
OpenZone |
MSH; SCN |
L / |
L / |
- / |
L / |
L / |
Automatic |
/ |
Operation Flashpoint (MLOD) |
P3D |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
Orbiter Space Flight Simulator |
MSH |
L / |
L / |
- / |
L / |
Gen. / |
Automatic |
/ |
Orion Engine v1 (The Stalin Subway; The Stalin Subway: The Red Veil) |
MSH |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
OrthoModel |
ORT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Outrage Object Format (Descent 3) |
OOF |
L / - |
- / - |
- / - |
L / - |
L / - |
Checked |
/ |
Outrage Room Format |
ORF |
L / S |
- / - |
- / - |
- / - |
- / S |
/ |
/ |
oZone3D |
XML |
L / |
L / |
- / |
L / |
Gen. / |
Automatic |
/ |
PAGErender 3D |
FAC |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Painkiller |
PKMDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Painter 3D |
P3D |
L / |
L / |
- / - |
L / |
/ |
/ |
/ |
Panda3D |
EGG |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
Panorama |
RT |
- / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Panzer Elite |
RRF |
L / - |
/ - |
- / - |
- / - |
- / - |
- |
- |
Path of Exile |
SMD/SM/MAT |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Patrick Flynn's Poly Format |
POLY |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Peak3D |
ASC |
L / |
L / |
- / - |
- / - |
- / - |
- |
- |
PC Crash ASCII |
IN |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
Pepakura Designer v2 ASCII |
PDO |
L / |
L / |
- / |
L / |
L / |
MTFS |
/ |
Perfect World |
BMD |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Perfect World |
MOX |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
- |
Perfect World |
SKI/BON |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; |
PGM |
PGM |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Pixel 3D |
PXL |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
PlantStudio |
PLA |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
PlantStudio |
TDO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
PLG |
PLG |
-/ S |
/ |
- / - |
- / - |
- / - |
- |
- |
PLY2 |
PLY2 |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
PMesh (University of Edinburgh) |
OBJ |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Point Orientation Tool (POT) |
PWN |
- / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Poisson Surface Reconstructor ASCII |
NPTS |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Poisson Surface Reconstructor Binary |
BNPTS |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
PolyCAD |
POL |
L / S |
L / - |
- / - |
- / - |
- / - |
- |
- |
PolyCAD (3D Polygon) |
GEO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
PolyCAD (3D Polyline) |
GEO |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Polygon File Format (Stanford) ASCII |
PLY |
L / S |
- / - |
L / S |
/ |
/ |
/ |
/ |
Polygon File Format (Stanford) Binary |
PLY |
L / S |
L / S |
L / |
/ |
/ |
/ |
/ |
Polygons |
RAW |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
PolyRay |
PI |
- / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Poser Prop |
PP2 |
L / |
L / |
- / - |
L / |
L / |
/ |
/ |
POVLAB Lathe |
LTH |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
POVLAB Scene |
SCN |
- / S |
/ |
/ |
- / - |
- / - |
- |
- |
POV-Ray ASCII /triangles only/ |
POV |
- / S |
- / - |
/ |
- / - |
- / - |
- |
- |
POV-Ray Binary |
POB |
L / - |
- / - |
- / - |
/ |
/ |
/ |
/ |
Power Render |
PRO |
L / - |
L / - |
- / - |
L / - |
L / - |
MTFS |
/ |
ppModeler Text |
3DT |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Prince of Persia 3D |
K2A |
L / S |
L / S |
L / |
L / S |
L / S |
Automatic |
/ |
Prism3D Engine (American Truck Simulator: Wyoming, Euro Truck Simulator) |
PMG/PMD/MAT/TOBJ |
L / - |
L / - |
L / - |
L / - |
Gen. / - |
Automatic |
/ |
Prisms ASCII |
POLY |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Prisms Binary |
BPOLY |
L / S |
L / S |
L / |
L / - |
Gen. / - |
/ |
/ |
PRO/Engineer render |
SLP |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Protein Data Bank |
PDB,ENT |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
ProtoCad 3D Numeric Value |
VAL |
L! / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Psychonauts |
PLB |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
PV3D |
TXT |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Qhull Mathematica |
M |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Qhull OFF |
TXT |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
QQXY |
SKEM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
QQXY |
SM |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Quake Model |
MDL |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Quake Pack |
PAK |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Quake II. Model |
MD2 |
L / - |
- / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Quake II. Pack |
PAK |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
Quake III. Model |
MD3 |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
quick3D Object |
Q3O |
L / |
- / |
- / - |
/ |
/ |
/ |
/ |
quick3D Scene |
Q3S |
L / |
- / |
- / - |
/ |
/ |
/ |
/ |
QuickDraw 3D ASCII Mesh |
A3D |
- / S |
- / - |
/ |
- / - |
- / - |
- |
- |
QuickDraw 3D Binary Mesh |
3DMF |
L / S |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
- |
QuickSilver Engine (Moonlight Blade) |
DAT;.DFONT |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
QuickSilver Engine (Moonlight Blade) |
QSG |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
MTFS |
/ |
QuickSlice |
SLC |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
R2: Reign of Revolution |
RMB |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
L ; L |
Racer |
DOF |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Radiance |
RAD |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
RadiosGL |
MDL |
L / S |
- / - |
- / - |
/ |
/ |
/ |
/ |
RadiosGL |
RGL |
L / - |
- / - |
- / - |
/ - |
/ - |
/ |
/ |
Radiosity |
RADIO |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Ragnarok |
RSM |
L / - |
L / - |
- / - |
L / - |
L / - |
Automatic |
/ |
Railroad Tycoon 3 |
3DP |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
Railroad Tycoon 3 |
PK4/3DP |
L / - |
- / - |
- / - |
L / - |
L / - |
MTFS |
/ |
RapidForm polygon faces data |
FCS |
L / S |
- / - |
L / S |
-/ - |
- / - |
- |
- |
Raster3D /triangles,spheres,cylinders only/ |
R3D |
L / S |
L / S |
- / - |
-/ - |
- / - |
- |
- |
RAW Triangles |
RAW |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
RAW Triangles, Fractint Color |
RAW |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
Rayce |
R |
- / S |
- / - |
- |
- / - |
- / - |
- |
- |
Ray Dream Designer /Polygons only/ |
R3D |
L / - |
L / - |
- / - |
- / - |
- / - |
- |
- |
RayLab |
RL |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
RayLathe |
DAT |
L / - |
- / - |
/ |
- / - |
- / - |
- |
- |
RayShade |
RAY |
L / S |
- / - |
/ |
- / - |
- / - |
- |
- |
Reaction Engine (Chain Reaction) /single,non animated object only/ |
G3D |
L / - |
- / - |
- / - |
L / - |
Gen. / - |
Checked |
/ |
Real 3D RPL |
RPL |
L! / S |
- / S |
/ |
- / - |
- / - |
- |
- |
RealFlow Binary Mesh |
BIN |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Realsoft 3D Javascript |
JS |
- / S |
- /- |
- / - |
- / - |
- / - |
- |
- |
Redqueen Rendering Tool |
RRT |
L / |
L / |
- / - |
- / - |
- / - |
- |
- |
RefLandscape Landscape |
* |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Reflections |
R3D,R4D |
L / - |
- / - |
- / - |
- / - |
- / - |
- |
- |
Refractor Engine (Battlefield 1942; Battlefield Vietnam) |
SM/RS |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Refractor Engine 2 (Battlefield 2142; Battlefield Heroes) |
SKINNEDMESH |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
Relic Entertainment |
RGM |
L / - |
L / - |
- / - |
L / - |
Gen. / - |
Automatic |
/ |
REND ASCII |
ASC |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
REND BINARY |
BIN |
L / S |
- / - |
- / - |
- / - |
- / - |
- |
- |
Render |
SLP |
L / S |
L / S |
- / - |
- / - |
- / - |
- |
- |
RenderDotC |
RDC |
L / S |
L / S |
/ |
- / - |