"2 percent" Demo | 00x | L / S | L / - | - / - | - / - | - / - | - | - |
25 to Life | DBL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
3D Atelier | 3DA | L / - | - / - | - / - | - / - | - - | - | - |
3D CAD Studio | 3D | L / S | - / - | - / - | - / - | - / - | - | - |
3D Dudes | IMG | L / S | - / - | - / - | - / - | - / - | - | - |
3dedit | 3D | L / S | L / S | - / - | - / - | - / - | - | - |
3D Environment Program Complex | 3DS | L / S | - / - | - / - | - / - | - / - | - | - |
3D Environment Program Simple | 3D2 | L / S | - / - | - / - | - / - | - / - | - | - |
3DField Triangles | DAT | L / - | - / - | - / - | - / - | - / - | - | - |
3DG | 3D | - / S | - / - | - / - | - / - | - / - | - | - |
3D Forgastest Editor | KFI | L / - | - / - | - / - | - / - | - / - | - | - |
3D Forgastest Editor | KS3 | L / S | - / - | - / - | - / - | - / - | - | - |
3D GameStudio (MDL3,4,5,7) | MDL | L / | L / | - / | L / | L / | Automatic | / |
3D Mars Mission | 3DO | L / | - / | - / - | - / | - / | / | / |
3D Object Viewer Screen Saver | 3D | L / S | - / - | - / - | - / - | - / - | - | - |
3D Points | TXT;XYZ | L / S | - / - | - / - | - / - | - / - | - | - |
3D Professional | 3DP | L / S | L / S | - / - | - / - | - / - | - | - |
3D Raster Viewer Binary RAW (355x461) | RAW | L / - | - / - | - / - | - / - | - / - | - | - |
3DRW | * | L / S | - / - | / | - / - | - / - | - | - |
3D Sprint Compressed STL | CTL | L / - | - / - | - / - | - / - | - / - | - | - |
3D Studio ASCII Mesh | ASC | L / S | - / S | - / - | L / S | Gen. / - | MTFS | / |
3D Studio Binary Mesh | 3DS | L / S | L / - | - / - | L / S | Gen. / - | Automatic | / |
3D Studio Max ASCII | ASE | L / S | L / S | L / | L / S | L / S | Automatic | / |
3D Studio Max Script | MS | - / S | - / S | / | - / | / | - | - |
3D Studio Project | PRJ | L / S | L / - | - / - | L / S | Gen. / - | Automatic | / |
3D Systems (with slice/HPGL save option) | SLC | L / - | - / - | - / - | - / - | - / - | - | - |
3D Triangle Irregular Network | TIN | L / S | - / - | - / - | - / - | - / - | - | - |
3D Vertex Model | RVM | L / | L / | - / - | L / | Gen. / | Automatic | / |
3D Vertex Model ASCII | TXT | L / | L / | - / - | L / | Gen. / | Automatic | / |
3D View | PLG | - / S | - / - | - / - | - / - | - / - | - | - |
3D-VIEWER | 3DV | - / S | - / - | - / - | - / - | - / - | - | - |
3D Virtual Reality RoomPlanner | PLG | - / S | - / - | - / - | - / - | - / - | - | - |
3D WorkShop | 3DW | L / S | - / - | - / - | - / - | - / - | - | - |
3D World Studio | SMF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
3DO Builder | 3DT/3DE | L / | - / | - / | - / | - / | - | - |
3DX | 3DX | L! / - | - / - | - / - | - / - | - / - | - | - |
4x4 Evolution | SMF | L / S | L / S | - / - | L / S | Gen. / - | Automatic | / |
4x4 Evolution 2 | SMF | L / S | L / S | - / - | L / S | Gen. / - | Automatic | / |
7.62 High Calibre | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
A3D | A3D | L / S | - / - | - / - | - / - | - / - | - | - |
Abyss Engine (Galaxy On Fire) | AE3 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Abyss Engine (Galaxy On Fire) | AE3MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Abyss Engine (Sports Car Challenge; Galaxy On Fire) | AEM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
AC3D | AC | L / S | L / S | - / - | L / S | L / S | MTFS | / |
Ace Combat X: Skies of Deception | PMD | L / - | - / - | - / - | L / - | Gen. / - | / | L ; |
Additive Manufacturing File Format | AMF | - / S | - / S | - / - | - / - | - / - | - | - |
ADG 3D Scene | ADG | L / | L / | - / | L / | - / | / | / |
Adobe Dimensions | DIM | L! / S | - / - | - / - | - / - | - / - | - | - |
AeroFly /trilist only/ | OBJ | L / | L / | - / - | L / | Gen. / | Automatic | / |
AeroFly | TGO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Aika Online | MSH/BON | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Airplay | GEO/MTL | L / | L / | / | L / | Gen. / - | Automatic | / |
AirStrike 3D: Operation W.A.T.; AirStrike II: Gulf Thunder | MDL | L / | L / | / | L / | Gen. / - | Automatic | / |
Alambik script /triangles only/ | TV | L / | - / | / | / | / | / | / |
Alias StyleGuide | SG | L / | - / - | - / - | - / - | - / - | - | - |
Alias Quad | QUAD | L / | L / | - / - | / | / | / | / |
Alias Triangle | TRI | L / S | - / | - / - | / | / | / | / |
Alias Upfront | UPF | L / S | L / - | - / - | - / - | - / - | / | / |
Alice ASCII | VFT | L / S | - / - | - / - | L / S | Gen. / - | MTFS | / |
Alice Binary | VFB | L / S | - / - | - / - | L / S | Gen. / - | MTFS | / |
Alice Binary (vertices.bin,indices.bin) | BIN | L / | - / | L / | L / | Gen. / | / | / |
Amira ASCII | SURF | L / | - / | - / | - / | - / | - | - |
Amira Binary | SURF | L / | - / | - / | - / | - / | - | - |
Amorphium | CMF | L / | L / | L / | L / | Gen. / - | / | / |
Ancient Wars: Sparta | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Anim3D | * | - / S | - / S | - / - | - / - | - / - | / | / |
Anim8or | AN8 | L / | - / | - / - | L / | / | Checked | / |
Anno2070 | RDM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Ansys Macro | MAC | - / S | - / - | - / - | - / - | - / - | - | - |
Antarctica Engine (SuperTuxKart) | SPM | L / - | L / - | L / - | L / - | Gen. / - | Automatic | / |
Antiryad Gx 3d game engine | AXA | L / - | L / - | - / - | L / - | L / - | Automatic | / |
AOFF | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
Apron of Magic | BIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
Aquadelic GT | BOB/AM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
ARAS 360 | A3X | L / - | L / - | - / - | - / - | - / - | - | - |
Archangel | XBN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
ArchiCAD GDL /Polygons only/ | GDL | L / | - / | - / - | - / - | - / - | - | - |
Archlord | ECL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
ARC/INFO ASCII Grid | GRD | L / - | - / - | - / - | - / - | - / - | - | - |
ARC/INFO /Polygons only/ | SHP | L / | - / | - / - | - / - | - / - | - | - |
ARENA Design | SDA | L / | - / | - / - | - / - | - / - | / | / |
Ark | 3D/MAT | L / S | L / - | - / - | L / S | Gen. / - | Checked | / |
Art*lantis | ATL | L / | L / | / | - / | - / | - | - |
Art*lantis | DB/OPT | L / S | L / - | / | - / - | - / - | - | - |
Art-O-Matic | 3DZ | L / | - / | / | L / | Gen. / | / | / |
ASK | ASK | L / | L / | - / | L / | L / | / | / |
Aterdux Engine 9 (Legends of Eisenwald) | D3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
ATI Normal Mapper | NMF | L / S | - / - | - / - | L / S | L / S | MTFS | / |
Atlas Boundary | BNA | L / S | - / - | - / - | - / - | - / - | - | - |
Auran Jet (Trainz) | IM,PM/TXT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
AutoCad DXF [2D POLYLINE] | DXF | L / S | - / - | - / - | - / - | - / - | - | - |
AutoCad DXF [3D FACE] | DXF | L / S | - / - | - / - | - / - | - / - | - | - |
AutoCad DXF [3D POINT] | DXF | - / S | - / - | - / - | - / - | - / - | - | - |
AutoCad DXF [3D POLYLINE] | DXF | L / S | - / - | - / - | - / - | - / - | - | - |
Autodesk Animator | PLY | L / - | - / - | - / - | - / - | - / - | - | - |
Autodesk FBX 2011 ASCII | FBX | - / S | - / S | - / - | - / S | - / Gen. | / | / |
Avalon Heroes (packed like _NPC.msh) | MSH/MSH | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Avalon Heroes (unpacked) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
"B and dbl W" Demo | GEO | L / S | - / - | L / S | - / - | - / - | - | - |
Babes & Balls Xtreme Beach Soccer | KLX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Banuba Face AR | BSM2/CFG.TOML | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - / L |
Basic4GL Model | BGM | L / S | - / - | L / S | - / - | - / - | / | / |
Battle of the Immortals | M4F | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Beetle Crazy Cup (Beetle Buggin'; Käfer Total) | INF/VER/TRI | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
Behemot Editor | BRP/RT | L / S | - / - | - / - | - / - | - / - | - | - |
Bejeweled 3 | P3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Believe3D | B3D | L / | - / - | - / - | L / | Gen. / | / | / |
Benchmark for Animated Ray Tracing | AFF | L / S | L / S | - / - | L / - | L / - | Automatic | / |
BigWorld Technology (World of Tanks) | PRIMITIVES/VISUAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
BigWorld Technology (World of Tanks) | PRIMITIVES_PROCESSED/ VISUAL_PROCESSED |
L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Black Desert | MAPDATA | L / - | L / - | - / - | - / - | - / - | - | / |
Black Desert | PAC/PAB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Black Desert | PAM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Black Desert | PCM | L / - | - / - | - / - | - / - | - / - | - | / |
Black Desert Mobile | PAC | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Blade Chronicle: Samurai Online | MBN | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Blade Chronicle: Samurai Online | MDL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Blender's Videoscape 3D dialect | OBJ | L / S | L / S | / | - / - | - / - | - | - |
Blitz3D | B3D | L / S | L / - | L / S | L / S | Gen. / Gen. | Checked | / |
BMP /1 bit pixelformat only/ | BMP | L / - | - / - | - / - | - / - | - / - | - | - |
BrainNet Viewer | NV | L / S | - / - | - / - | - / - | - / - | - | - |
BrainSuite | DFS | L / - | - / - | L / - | L / - | Gen. / - | MTFS | - |
BrainVISA ASCII | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
BrainVISA ASCII | MESH | / S | / - | / - | / - | / - | - | - |
BrainVISA Binary | MESH | L / S | - / - | - / - | - / - | - / - | - | - |
BrainVoyager | SRF | L / - | - / - | / - | - / - | - / - | - | - |
Breed | OBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Breeze Designer | CAD | L / S | - / - | / | - / - | - / - | - | - |
Brender | DAT | L / S | L / S | - / - | - / - | - / - | - | - |
BRL-CAD ASCII | ASC | - / S | - / - | - / - | - / - | - / - | - | - |
Buddha Engine (Costume Quest) | MESH.HEADER/MESH/ MATERIAL/ RIG.HEADER/RIG |
L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Bus Derby | COLL | L / - | - / - | - / - | - / - | - / - | - | - |
Bus Derby | OBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
BZFlag ASCII | BZW | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | - |
Cabela's 4X4 Off-Road Adventure 3 | SKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Cabela's Outdoor Adventures 2006 | SKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
CableMod | XML | / S | / - | / - | / - | / - | - | - |
CAD '3D Points' | CAD | L / - | - / - | - / - | - / - | - / - | - | - |
CAD 'Mesh' | CAD | L / - | - / - | - / - | - / - | - / - | - | - |
CADKEY Advanced Design Language | CDL | - / S | - / - | - / - | - / - | - / - | - | - |
Cage 3D | IGL | L / S | L / S | - / - | L / | / | / | / |
cal3D ASCII Mesh | XMF | L / S | L / S | - / - | L / S | Gen. / Gen. | MTFS | ; L / S |
cal3D Binary Mesh | CMF | L / - | L / - | - / - | L / - | Gen. / - | MTFS | ; L |
cal3D Binary Mesh (IMVU) | XMF | L / - | L / - | - / - | L / - | Gen. / - | MTFS | ; L |
Caligari trueSpace ASCII | COB | L / S | L / | - / - | L / | L / | Automatic | / |
Caligari trueSpace BINARY | COB | L / S | L | - / - | L | L / | Checked | / |
CANVAS Engine (Valkyria Chronicles) | ABR | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
CANVAS Engine (Valkyria Chronicles) | MLX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Carrara | CAR | L / - | - / - | - / - | L / - | Gen. / - | / | / |
Cartography Shop 4.1 | CSM | L / - | L / - | L / - | / - | / - | / | / |
Cauldron (Soldier of Fortune: Payback) | MSH/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
C/C++ Code Fragments | C | - / S | - / - | - / - | - / - | - / - | - | - |
Celestia ASCII /trilist only/ | CMOD | L / | L / | - / | L / | Gen. / | Automatic | / |
Celestia Binary /trilist,tristrip,trifan only/ | CMOD | L / | L / | - / | L / | Gen. / | Checked | / |
Cheetah 3D | C3D | L / S | - / - | - / - | - / - | - / - | / | / |
Child of Light | M3D.CKD/.S3D.CKD | L / - | L / - | - / - | L / - | Gen. / - | MTFS | L ; |
Chuanshuo | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Cinema 4D XL ASCII | C4D | - / S | - / - | / | - / - | - / - | / | / |
Cipher MDL2 | MDL | L / S | L / S | L / S | L / S | Gen. / - | Automatic | / |
Cipher MDL4 | MDL | L / | L / | L / | L / | Gen. / - | Automatic | / |
City of Dream (unpacked) | GCF | L / - | L / - | - / - | L / - | L / - | Automatic | / |
City Racing 2; City Racing 3D; Fast and Furious 8; Space Racing 2 | ZDO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Clausewitz Engine (Stellaris: Ancient Relics) | MESH | L / - | L / - | - / - | Gen. / - | L / - | Automatic | / |
Colobot ASCII | TXT | L / - | L / - | - / - | L / - | L / - | Automatic | - |
Colobot Binary | MOD | L / - | L / - | - / - | L / - | L / - | Automatic | - |
ComiPo! | CSU | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
Command and Conquer 3: Tiberium Wars | W3DM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Commander: Conquest of the Americas | S3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Common Layer Interface Binary (with slice/HPGL save option) | CLI | L / | - / | - / - | - / - | - / - | - | - |
Conquer Online | C3 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Continent of the Ninth (C9) | R3CM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
CorelDREAM 3D /Polygons only/ | D3D | L / - | L / - | - / - | - / - | - / - | - | - |
CryENGINE (Aion: Tower of Eternity; Far Cry) | CGF,CHR | L / - | L / - | - / - | L / - | L / - | Automatic | / |
CryENGINE2 (Crysis) | (CGF,CHR)/MTL | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
CrystalSpace | XML | L / - | - / | - / | - / | / | / | |
Custom Maid 3D 2 | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Cyanide Studio's game engine (Aarklash: Legacy; Blood Bowl 2; Confrontation; Dogs of War Online) | CEF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
CyberMotion ASCII | CMO | L / | L / | - / - | - / - | - / - | - | - |
Cyber Studio CAD-3D | 3D2 | L / S | L / - | - / - | - / - | - / - | - | - |
Dark Planet: Battle for Natrolis | C3D | L / | - / - | - / - | - / - | - / - | / | / |
Darkstone | O3D | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Darwinia | SHP | L / S | - / - | L / S | - / - | - / - | - | - |
DCC Virtual Reality LAB | DCC | L / | - / - | - / - | - / - | - / - | - | - |
Dead Days | WTF | L / | L / | - / | L / | L / | Automatic | / |
Dekaron (2 Moons) | MESH/TPACK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
DeleD 3D Editor Map | DMF | L / S | L / | - / - | L / | L / | Automatic | / |
DeleD 3D Editor Prefab | DPF | L / S | L / | - / - | L / | L / | Automatic | / |
DeleD 3D Editor XML Scene | DXS | L / | L / | - / - | L / | L / | Automatic | / |
Delta Force Land Warrior | 3DI | L / | / | / | / | / | / | / |
DesignWorkshop | DW | L / S | L / S | - / - | - / - | - / - | - | - |
Devil Daggers | * | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Devil Daggers (packed) | dd file/* | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Digistar II. | VLA | - / S | - / - | - / - | - / - | - / - | - | - |
Digital Reality | BMOD | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
Digital Reality | DRS | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
Dino and Aliens | MSH/CGO | L / - | L / - | - / - | L / - | L / - | Automatic | - |
Dinosaur Fossil Hunter: Prologue | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
DirectX ASCII Frame | X | L / S | L / S | / | L / S | Gen. / Gen. | Automatic | / |
DirectX ASCII Mesh | X | L / S | L / S | / | L / S | Gen. / Gen. | Automatic | / |
DirectX Binary Mesh | X | L / S | / | / | L / S | Gen. / Gen. | MTFS | / |
DIVE | VR | L / S | - / - | / | - / - | - / - | / | / |
DOGA-L2 | SUF/ATR | L / S | - / S | - / - | L / S | L / S | MTFS | / |
DOOM 3 | MD5MESH | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
Drafix CAD Port /Polygons only/ | POR | L / S | - / - | - / - | - / - | - / - | - | - |
Dragonborn Knight | MESH | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Dragonborn Knight | SKIN/SKEL | L / - | L / - | - / - | L / - | Gen. / - | Checked | L; L |
Dragon Star Varnir | GXRESCOLLISIONMESH | L / - | - / - | - / - | - / - | - / - | - | - |
Dragon Star Varnir | GXRESMODEL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
Dragon Star Varnir | GXRESMODELEXT | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
Draw 4D | D4D | L / S | - / - | - / - | - / - | - / - | - | - |
Draw 4D Pro | D4P | L / S | L / S | - / - | - / - | - / - | - | - |
Draw3D | 3D | L / S | - / - | - / - | - / - | - / - | - | - |
Drawing for Children Symbol | TXT | L / | - / | - / - | - / - | - / - | - | - |
DrawObjects /Polygons, Stars, SolidArrows only/ | DOB | L / - | L / - | - / - | - / - | - / - | - | - |
DS2 Engine (You Are Empty) | DS2MD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
DUG Polygon | DUPOLY | L / S | L / - | - / - | - / - | - / - | - | - |
DVS | VGF/VMF | L / S | L / S | / | L / S | L / S | Checked | / |
DWOS CAD | ATT | L / - | L / - | / | - / - | - / - | - | / |
DWOS CAD | CMF | L / - | L / - | / | - / - | - / - | - | / |
DynaCADD Exchange Format | DEF | L / S | - / - | - / - | - / - | - / - | - | - |
Dynamic Visualizer | AMS | / S | - / S | / - | / | / - | / | / |
E2 game engine (Trainz Railroad Simulator 2019) | TRAINZMESH/TEXTURE.TXT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
E3D 3D Model Editor | 3DO | L / S | L / S | - / - | - / - | - / - | - | - |
EA Sports Fight Night Champion | GEOM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
EA Sports MMA | *_GEOM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
East India Company | BIN | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
East India Company | S3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Easymodel v1.x Object | OBD | L / S | - / - | / | - / - | - / - | - | - |
Easymodel v2.x Object | OBQ | L / S | L / S | / | L / | L / - | / | / |
Easymodel v2.x Scene | EMD | L / | L / | / | L / | L / | / | / |
EASY-ROB IGRIP Partfile | IGP | L / S | L / - | - / - | - / - | - / - | - | - |
ECGSIM | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
Eclipse Engine (War Inc. Battle Zone; The War Z) | SCB/MAT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Edgebreaker OVtable | OV | L / | - / | - / | - / | - / | - | - |
Effect3D Studio | SCX | L / | L / | L / | L / | Gen. / | / | / |
Electric Image | FACT | L / | - / | / | / | / | / | / |
Elite Force | WPK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
EMSE Wireframe (minor rev=3) | WFR | L / S | - / - | - / - | - / - | - / - | - | - |
Enemy Territory: QUAKE Wars | MD5B | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
Enemy Territory: QUAKE Wars | MD5MESH | L / - | L / - | / - | L / - | Gen. / - | MTFS | / |
EnSite DIF | XML | L / S | L / S- | - / - | - / - | - / - | - | - |
Espresso3D | E3A | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Espresso3D | E3M | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
ESP Vision Scene | ESC | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
Eternal Lands | E3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Eternity (Big Rigs: Over the Road Racing) | SCO/MAT | L / S | L / S | - / - | L / S | L / S | Automatic | - |
Euler 3D Text | ELT | L / - | - / - | - / - | - / - | - / - | - | - |
Extended RAW Triangles | RAX | L / | L / | - / - | L / | L / | Automatic | / |
EyeToy: Play | ETC | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - ; L |
Facet | FAC | L / S | L / S | - / - | - / - | - / - | - | - |
Fastgraph | TXT | L / S | - / - | - / - | - / - | - / - | - | - |
Ferentus, Herrcot, Xiones | CMH | L / - | - / - | - / - | - / - | - / - | - | - |
Ferentus, Herrcot, Xiones (non character objects) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Fiction Factory game engine (Candy Crush Saga) | FFM | L / - | L / - | - / - | L / - | Gen. / - | Automatic/MTFS | / |
Final Exam | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Final Fantasy 7 | P | L / - | L / - | L / - | L / - | / - | / | / |
Flatland Rover | BLOCK | L / S | L / S | - / - | L / S | L / S | Checked | / |
FlatOut 2 | BGM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
FlightSim Model | DAT | L / S | L / S | / | / | / | / | / |
Flux Game Engine | PSO | L / - | - / - | / - | / - | / - | / | / |
Fly3D | F3D | L / - | - / - | L / | L / | Gen. / - | / | / |
Forgelight engine (Free Realms; Star Wars: The Clone Wars Adventures) | DME/DSK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
Forger3D | M3D | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Fractal Detailer ASCII | VTX | L / | L / | - / - | L / | L / | / | / |
Fractal Detailer Binary | VDU | L / | L / | - / - | L / | L / | / | / |
FreeCAD Binary Mesh | BMS | L / S | - / - | - / - | - / - | - / - | - | - |
FreeSurfer "New" Quadrangle Surface Binary | * | L / - | L / | - / - | L / | L / | - | - |
FreeSurfer Quadrangle Surface Binary | * | L / - | - / - | - / - | - / - | - / - | - | - |
FreeSurfer Triangle Surface ASCII | ASC | L / - | - / - | - / - | - / - | - / - | - | - |
FreeSurfer Triangle Surface Binary | * | L / - | - / - | - / - | - / - | - / - | - | - |
FreeSurfer Triangle Surface Patch ASCII | ASC | L / - | - / - | - / - | - / - | - / - | - | - |
Frogger: The Great Quest (triangles only) | VTX;Y6T | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
GAEB REB-VB 22.013 DGM | REB | L / - | - / - | - / - | - / - | - / - | - | - |
GameExchange 2 ASCII | GBF | L / | - / | / | / | / | / | / |
GAMUT /without transformation/ | AGT | L / | - / | - / - | - / - | - / - | - | - |
Garfield Kart: Furious Racing | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
Gas Guzzlers Extreme | PEMB/MODEL | L / - | - / - | - / - | L / - | Gen. / - | Automatic | - |
gCAD3D | GCAD | - / S | - / S | - / - | - / - | - / - | - | - |
GDS things object / scene | 000/INP | L / S | - / - | - / - | - / - | - / - | - | - |
GEM 2 Engine (Call to Arms - Gates of Hell: Ostfront; Men of War: Vietnam; Men of War: Assault Squad 2) | PLY/MTL | L / - | - / - | - / - | L / - | Gen. / - | Automatic | - |
GEM 2 Engine (Call to Arms - Gates of Hell: Ostfront; Men of War: Vietnam; Men of War: Assault Squad 2) | VOL | L / - | - / - | - / - | - / - | - / - | - | - |
Generic Polygon Clipper (GPC) | GPF | L / - | - / - | - / - | - / - | - / - | - | - |
Genesis Rising | GEOMB/GOBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Genesis World Editor | 3DT | L / - | - / - | - / - | - / - | - / - | - | - |
GeoJSON [2D MultiPolygon] | GEOJSON | - / S | - / - | - / - | - / - | - / - | - | - |
Geomview OOGL | OFF | L / S | L / S | L / | - / - | - / - | - | - |
Geoscape3D Heightmap (XxX Short) | RAW | L / - | - / - | - / - | - / - | - / - | - | - |
GEOSTAR | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
GFXFX Vector Object | GVO | L / S | - / - | / | / | / | / | / |
GIANTS Engine Binary (Farming Simulator 2012, 2014) | P3D | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
GiD ASCII Mesh | MSH | / S | / S | / - | / - | / - | - | - |
GioGio's Bizarre Adventure (unpacked player, npc models only) | PZZ | L / - | L / - | L / - | L / - | Gen. / - | MTFS | / |
GLBasic ASCII | DDA | L / | L / | - / | L / | L / | Automatic | / |
GLC | GLC | L / S | L / - | - / - | - / - | - / - | - | - |
Glest | G3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
GLF Font | GLF | L / - | - / - | - / - | - / - | - / - | - | - |
GLView | 3DV | - / S | - / - | - / - | - / - | - / - | - | - |
Gmsh | POS | L / - | - / - | - / - | - / - | - / - | - | - |
Gmsh ASCII Mesh | MSH | - / S | - / - | - / - | - / - | - / - | - | - |
GNU Triangulated Surface Library | GTS | L / | L / | - / - | - / - | - / - | - | - |
God Summoner | SM/VSM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
God Summoner | SKIN/VSKIN | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Golgotha | GMOD | L / - | - / - | - / - | L / - | L / - | MTFS | / |
Gouraud Shaded Vectors | V10 | L / S | - / | - / - | / | / | - | - |
GP 500 | DK4 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Granado Espada | LMA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L; / |
Grand Chase | P3M | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
GRASP | SRF | L / - | - / - | - / - | - / - | - / - | - | - |
Gray ASCII | XML | - / S | - / - | - / - | - / - | - / - | - | - |
Gray Binary | BIN | - / S | - / - | - / - | - / - | - / - | - | - |
Greenline Delimited | DLF | L / | - / | - / - | - / | - / | - | - |
Greg Hood's ASCII Triangle | TRIA | L / S | - / - | - / - | - / - | - / - | - | - |
Greg Hood's Binary Triangle | TRIB | L / S | - / - | - / - | - / - | - / - | - | - |
Grin Engine (Bionic Commando, Lead and Gold: Gangs of the Wild West, Terminator Salvation, Wanted: Weapons of Fate) | DIESEL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
Half-Life Studio Model | SMD | L / | L / | - / - | L / | L / | Automatic | / |
Hammer Engine (Crossout, Star Conflict) | MDL-MSH*/MDF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Happy Tree Friends: False Alarm | MDL | L / - | - / - | / - | - / - | - / - | - | - |
Havok Vision Engine (Azera Online) | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Haydee | MESH/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
HEAT Online | SCX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
HeeksCAD (STLSolid only) | HEEKS | L / S | L / S | - / - | - / - | - / - | - | - |
Heightmap Conversion Software (HMCS) Binary | HMB | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - |
Helion | 3DF | L / S | - / - | - / - | - / - | - / - | - | - |
Helios Entity | ENT | - / S | - / | - / - | - / - | / | - | - |
Hellgate London | AM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Hellgate London | WM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Hero Online, Knight Online | N3CSKINS | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Hero Online | N3PMESH | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Hexagon | HXN | L / - | - / - | - / - | - / - | - / - | - | - |
Highlight Pro | OBT | L / S | - / - | - / - | - / - | / | - | - |
Homeworld | PEO | L / | - / | - / - | / | / | / | / |
Hot Wheels: World Race | ROM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Hot Wheels: World Race | SHM | L / - | - / - | - / - | - / - | - / - | - | / |
HOOPS 3D Metafile | HMF | / S | - / | - / - | / | / | - | - |
Horde3D Engine (v5;v6; Blocky Highway; Offroad Legends; Offroad Legends 2) | GEO/SCENE.XML/MATERIAL.XML or GEO/H3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Hostile Waters: Antaeus Rising | S01 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Houdini ASCII | GEO | - / S | - / S | - / | - / | - / | - | - |
Hugues Hoppe's M format | M | L / S | L / S | - / - | / | / | / | / |
iCube Engine (Point Blank) | I3S | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Idea Spectrum Model (Realtime Landscaping Plus, Pro) | ISM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
"II" Demo (TLS) | BIN | L / | - / | - / - | - / | - / | / | / |
IGES (entity 106) | IGS | - / S | - / - | - / - | - / - | - / - | - | - |
IGES (entity 110/102) | IGS | - / S | - / - | - / - | - / - | - / - | - | - |
IGES (entity 116) | IGS | - / S | - / - | - / - | - / - | - / - | - | - |
Illusion Viewer /without transformation/ | X | L / | - / | - / | L / | Gen. / | / | / |
Imagemaster shape | ISH | / S | / - | - / - | / - | / - | - | - |
Imagine | OBJ | L / | L / | - / - | - / | - / | - | - |
Indexed Face Set (IFS) | IFS | L / S | - / - | - / - | L / | Gen. / | / | / |
Insane | FFF | L / - | L / - | - / - | L / - | Gen. / | Automatic | / |
"Insane" Demo | R3D | L / S | - / - | - / - | L / S | Gen. / - | / | / |
InSpeck FAPS | NET | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Interactive Computer Graphics Triangle | TRI | L / S | L / S | - / - | - / - | - / - | - | - |
iOS Activity Achievement Badges | BDG | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
I.T.R. | TER,LST | L / - | - / - | - / - | - / - | - / - | - | - |
I.T.R. ASCII | DAT | - / S | - / - | - / - | - / - | - / - | - | - |
I.T.R. (p1,y1,x1,p2,y2,x2) | DAT | - / S | - / - | - / - | - / - | - / - | - | - |
IRIS Inventor V1.0 ASCII | IV | L / S | - / - | / | / | / | / | / |
IRIS Inventor V2.0 Binary | IV | L / S | - / - | - / - | / | / | / | / |
IRIS Inventor V2.1 Binary | IV | L / - | - / - | - / - | / | / | / | / |
IRIT | DAT | - / S | - / - | - / - | - / - | - / - | - | - |
IRIT | IRT | - / S | - / - | - / - | - / - | - / - | - | - |
"I Want To Be Machine" DEMO | OBJ | L / S | - / - | - / - | - / - | - / - | - | - |
Jane's ® Combat Simulations USAF | P3D | L / | L / | - / - | L / | Gen. / | / | / |
Jane's ® Combat Simulations WW2 Fighters | J3T | L / - | - / - | - / - | - / - | - / - | / | / |
Jane's ® F-18 | 3DG | L / - | L / - | - / - | L / - | L / - | Automatic | / |
JavaView | JVX | L / - | - / - | - / - | - / - | - / - | - | - |
Jaw3D | JAW | L / S | - / - | - / - | - / - | - / - | - | - |
J-Cad Alpha CSV | * | - / S | - / S | - / - | - / - | - / - | - | - |
Jedi Knight 3DO | 3DO | L / | - / | - / - | L / | L / | / | / |
JellyCar | SOFTBODY | L / - | L / - | - / - | - / - | - / - | - | - |
JEZZ 3D ENGINE | JEO | L / S | - / - | - / - | - / - | - / - | - | - |
Joymax (Silkroad Online) | BMS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
JViewer | FAC | L / S | - / - | - / - | - / - | - / - | - | - |
JZB | IFL | / S | / S | / - | / - | / - | - | - |
Kerkythea ASCII | XML | L / | L / | - / | L / | Gen. / | Automatic | / |
Keroro Online | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Kill la Kill IF | MDL | L / - | L / - | L / - | L / - | Gen. / - | MTFS | L ; - |
Kingpin Model | MDX | L / | - / | - / - | / | / | / | / |
Kray /Triangles only/ | SC | L / S | - / S | - / - | - / - | - / - | - | - |
Laghaim (unprotected .csy) | CSY/BPD | L / - | L / - | - / - | L / - | Gen. / - | Checked | L ; L |
Laghaim | LOL | L / - | L / - | - / - | L / - | Gen. / - | Checked | - |
LandXML TIN Surfaces | XML | L / S | - / - | - / - | - / - | - / - | - | - |
LDraw /Triangles, quads only/ | LDR, DAT | L / S | L / - | - / - | - / - | - / - | - | - |
League of Angels – Heaven's Fury | MESH/MTL | L / - | L / - | - / - | L / - | L / - | Automatic | - |
League of Legends | SCO/INIBIN | L / S | L / S | - / - | L / S | L / S | Automatic | - |
League of Legends (the new .skl format is not supported) | SKN/SKL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
League of Legends | WGEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Legend of Grimrock | MESH/MATERIALS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Legend of Grimrock | MODEL/MATERIALS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Leveller Reference Shapes /Triangles/ | LSL | / S | / S | / - | / - | / - | - | - |
Life Forms ASCII | LF | L / S | - / - | - / - | - / - | - / - | - | - |
Light Map Maker ASCII Scene | TXT,TSE | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
Light Map Maker Mesh | TRI | L / S | - / - | - / - | L / S | Gen. / - | Checked | / |
Lightscape | LP | L / | L / | - / - | - / | / | - | - |
LightWave 3D Lscript | LS | - / S | - / - | - / - | - / S | - / Gen. | Checked | / |
LightWave 3D v5.x | LWO | L / S | L / S | - / - | - / - | - / - | - | - |
LightWave 3D v6.x | LWO | L / - | - / - | L / - | L / - | Gen. / - | Checked | / |
Linden Binary Mesh (Second Life) | LLM | L / - | - / - | - / - | L / - | L / - | MTFS | / |
LinuxCAD (3D Face) | DXS | L / - | L / - | - / - | - / - | - / - | - | - |
LithTech ASCII | LTA | L / | L / - | L / | / | / | / | / |
Little Britain: The Video Game | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Live for Speed | CMX | L / - | - / - | L / - | L / - | Gen. / - | / | / |
LONI | TM | L / S | - / - | - / - | - / - | - / - | - | - |
Looking Glass Studios | E | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Loong: The Power of the Dragon | FSCN | L / - | L / - | - / - | L / - | G / - | Automatic | / |
Loong: The Power of the Dragon | FSKIN | L / - | L / - | - / - | L / - | G / - | Automatic | / |
Loong: The Power of the Dragon | FSM | L / - | L / - | - / - | L / - | G / - | Automatic | / |
Lost Saga Online | MSH | L / - | L / - | - / - | L / - | G / - | Automatic | / |
LS-DYNA Keyword ASCII (*NODE,*ELEMENT_SOLID,*ELEMENT_SHELL) | KEY | L / - | L / - | - / - | - / - | - / - | - | - |
Luna Online | MOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Lune of Eden | COL | L / - | - / - | - / - | - / - | - / - | - | - |
Lune of Eden | MES | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Lunia Online | SKINNEDMESH/XML | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Luxology Modo | LXO | L / - | - / - | - / - | L / - | Gen. / - | Checked | |
Mad Virgin Object (Will of Steel) | MVO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Maestia Online | MMF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Maestro 3D Dental Studio | AM;EM;BM;BMK | L / - | - / - | - / - | - / - | - / - | - | - |
Maestro 3D Dental Studio | M | L / S | - / - | - / - | - / - | - / - | - | - |
Magic Camera | MCO | - / S | - / S | - / - | / | / | / | / |
Majesty 2: The Fantasy Kingdom Sim | MESH/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Manchester Scene Description Language | MSDL | L / S | - / - | - / - | - / - | - / - | - | - |
Maple Input | MPL | - / S | - / S | - / - | - / - | - / - | - | - |
MapInfo | MIF | L / - | - / - | - / - | - / - | - / - | - | - |
MarbleCLAY | MCL | L / | L / | / | / | / | / | / |
Marcin Vorbrodt's CMF Format | CMF | L / | - / | - / | / | / | / | / |
Marmoset | MESH | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
Marzipan | VTP | L / | - / | - / | L / | L / | Checked | / |
Massive /without transformation/ | MASSIVE | L! / | L / | - / - | - / | - / | / | / |
Materialize 3D! | M3D | L / S | - / - | / | / | / | / | / |
Materials and Geometry Format | MGF | - / S | - / - | / | - / - | - / - | - | - |
Mathematica 3-Script (polygons only) | TS | L / S | - / - | - / - | - / - | - / - | - | - |
Matt3D Designer | LL | - / S | - / - | - / - | - / - | - / - | - | - |
Matt3D Designer | Z80 | - / S | - / - | - / - | - / - | - / - | - | - |
Maxon Cinema 4D XL v5.x | C4D | L / | / | - / | / | / | / | / |
Medit | MESH/MEDIT | L / S | L / S | - / - | - / - | - / - | - | - |
Megahedron SMPL | SMPL | L / S | L / S | / | - / - | - / - | - | - |
Mercury Steam Engine (Castlevania: Lords of Shadow) | MSH | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
Mercury Steam Engine (Castlevania: Lords of Shadow) | SM3 | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
Mercury Steam Engine (Clive Barker's Jericho; Scrapland) | SM3 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Mercury Steam Engine 2 (Castlevania: Lords of Shadow 2; Raiders of the Broken Planet) | MSH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Metasequoia | MQO | L / S | L / S | - / - | L / S | L / S | Automatic | / |
MetropoLight | MLT/MSL | L / - | L / - | - / - | L / - | L / - | Checked | / |
MH KARTÜ DDM ASCII | ASC | L / - | - / - | - / - | - / - | - / - | - | - |
MH KARTÜ DDM Binary | DDM | L / - | - / - | - / - | - / - | - / - | - | - |
Michael Garland's SMF | SMF | L / S | - / - | L / | - / - | - / - | - | - |
MicroLathe | LAT | L / - | - / - | - / - | - / - | - / - | - | - |
MicroProse (Gunship!) | 3DB | L / - | L / - | - / - | L / - | L / - | Automatic | - |
MicroProse (European Air War; Fleet Defender Gold; Gunship!) | 3DZ | L / - | L / - | - / - | L / - | L / - | Automatic | - |
MicroStation Command File | * | - / S | - / - | - / - | - / - | - / - | - | - |
MicroStation Macro | BAS | - / S | - / - | - / - | - / - | - / - | - | - |
Midnight Club 3: DUB Edition | EM | L / - | - / - | - / - | - / - | - / - | - | - |
Midnight Club 3: DUB Edition | MESH/TYPE | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Midtown Madness 2 | PKG | L / | - / | / | L / | Gen. / | / | / |
Midtown Madness ARTS | GEO | L / | L / | - / - | - / | - / | - | - |
Might & Magic Heroes VI | GOBJ | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
MikuMikuDance | PMD | L / - | L / - | - / - | L / - | Gen. / | Automatic | L ; L |
MikuMikuDance | PMX | L / - | L / - | - / - | L / - | Gen. / | Automatic | L ; L |
MilkShape 3D ASCII | TXT | L / | - / | - / - | L / | Gen. / | Checked | / |
MilkShape 3D Binary | MS3D | L / | - / | - / - | L / | L / | Checked | / |
MilkShape 3D Text | TXT | L / | - / | - / - | L / | L / | MTFS | / |
MiniCAD Text | TXT | L / S | - / - | - / - | - / - | - / - | - | - |
Misfit 3D Model | MM3D | L / - | - / - | - / - | L / - | L / - | MTFS | / |
Monster Trucks Madness 1&2 | BIN | L | L | - / - | / | / | / | / |
Moonlight Creator RAW | MLRAW | L / S | - / - | / | - / - | - / - | - | - |
MORAY User Defined Object | UDO | L / S | - / - | - / - | - / - | - / - | - | - |
Morfit World ASCII | WLD | L / S | L / S | L / S | L / S | L / S | Automatic | / |
Mortar Engine (Fruit Ninja) | BINMODEL | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Mortar Engine (Fruit Ninja) | MMD | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Motocross Madness 2 | SLT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
MOVIE.BYU | BYU | - / S | - / - | - / - | - / - | - / - | - | - |
MU Archangel | 37 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Muhon (Wuhun) | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Muhon (Wuhun) | NXD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
MU Online (uncoded simple object) | BMD | L / - | L / - | - / - | L / - | L / - | Automatic | / |
My3DEngine | M3D | L / S | L / S | - / - | - / - | - / - | - | - |
My Hero Academia: The Strongest Hero | AXMD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L / S ; - / - |
Nav N Go iGO 8 | MDL | L / S | - / - | L / S | L / S | Gen. / Gen. | Checked | / |
NCsoft (Auto Assault, Tabula Rasa) | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
NeoEngine ASCII | NSCE | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
Neon Grafix 3D | SHP | L / - | - / - | - / - | - / - | - / - | - | - |
NeoX Engine | MESH/GIM/MTG | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Neuro | SMDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Neutral File Format [NFF] | NFF | L / S> | L / S | - / - | - / - | - / - | - | - |
Neverwinter Nights 2 | MDB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Neverwinter Nights Enhanced Edition | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
NEX Model | NEX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Next Limit Scene Data | SD | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Nichimen | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
Nicktoons Racing | GEO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Nihilistic Object Description v7 (Vampire: The Masquerade - Redemption) | NOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Nihilistic Object Description v10 (StarCraft: Ghost) | NOD/3DMATERIALS.NSA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
Nine Dragons Awaken | X3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - ; L |
Nitroplus (SoniComi) | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Nitroplus (More! SoniComi) | MDL | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
Nocturne Engine ASCII | KFM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Now3D Object | NOB | L / | L / | / | / | / | - | - |
Now3D Scene | NSC | L / S | L / | / | / | / | - | - |
NTT Engine (LEGO Star Wars: The Skywalker Saga) | MODEL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
NUAGES (with slice/HPGL save option) | CNT | L / - | - / - | - / - | - / - | - / - | - | - |
ObEd | OBJ | L / - | - / - | - / - | - / - | - / - | - | - |
Object File Format [OFF] | OFF | L / S | - / - | / | - / - | - / - | / | / |
ObjectView | 3DO | L / S | - / - | - / - | - / - | - / - | - | - |
Ogopogo | 3DC;3DD | L / | - / | - / - | / | / | / | / |
Ogre ASCII | XML/MATERIAL | L / S | L / S | L / S | L / S | Gen. / Gen. | Automatic | / |
Ogre Binary | MESH/MATERIAL | L / | L / | L / | L / | Gen. / | Automatic | / |
"Oldskool Trippin" Demo | DBV | L / S | - / - | - / - | - / - | - / - | - | - |
Oleg's B3D format | B3D | L / - | L / - | - / - | L / - | / - | / | / |
Oleg's RWB format | RWB | L / S | - / - | - / - | - / - | - / - | - | - |
OMSI - The Bus Simulator v1.00 | O3D | L / S | L / S | - / - | L / S | G / G | Automatic | / |
OneTwo3DO | 3DP | L / - | L / - | - / - | L / - | L / - | Automatic | / |
OneTwo3DO | ASE | L / - | L / - | - / - | L / - | L / - | Automatic | / |
OneTwo3DO | TXT | L / - | - / - | - / - | - / - | - / - | - | - |
OpenCAMLib | PY | - / S | - / - | - / - | - / - | - / - | - | - |
OpenCTM (RAW compression) | CTM | L / | L / | L / | L / | Gen. / | Automatic | / |
OpenFlight Scene Description Database | FLT | L / | - / | L / | L / | Gen. / | Checked | / |
OpenFx | MFX | L / | L / | - / - | / | / | / | / |
OpenGL 'C' code fragments | C | - / S | - / - | - / - | - / - | - / - | - | - |
OpenJSCAD | JSCAD | - / S | - / - | - / - | - / - | Gen. / - | - | - |
Openplane | LOD | L / - | - / - | - / - | L / - | Gen. / - | / | / |
OpenSCAD | SCAD | - / S | - / - | - / - | - / - | Gen. / - | - | - |
Open Universe | BMF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
OpenZone | MSH; SCN | L / | L / | - / | L / | L / | Automatic | / |
Operation Flashpoint (MLOD) | P3D | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Orbiter Space Flight Simulator | MSH | L / | L / | - / | L / | Gen. / | Automatic | / |
Orion Engine v1 (The Stalin Subway; The Stalin Subway: The Red Veil) | MSH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
OrthoModel | ORT | L / - | - / - | - / - | - / - | - / - | - | - |
Outrage Object Format (Descent 3) | OOF | L / - | - / - | - / - | L / - | L / - | Checked | / |
Outrage Room Format | ORF | L / S | - / - | - / - | - / - | - / S | / | / |
oZone3D | XML | L / | L / | - / | L / | Gen. / | Automatic | / |
PAGErender 3D | FAC | L / S | L / S | - / - | - / - | - / - | - | - |
Painkiller | PKMDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Painter 3D | P3D | L / | L / | - / - | L / | / | / | / |
Panda3D | EGG | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Panorama | RT | - / S | - / - | / | - / - | - / - | - | - |
Panzer Elite | RRF | L / - | / - | - / - | - / - | - / - | - | - |
Path of Exile | SMD/SM/MAT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Patrick Flynn's Poly Format | POLY | L / S | - / - | - / - | - / - | - / - | - | - |
PC Crash ASCII | IN | L / - | L / - | - / - | - / - | - / - | - | - |
Peak3D | ASC | L / | L / | - / - | - / - | - / - | - | - |
Pepakura Designer v2 ASCII | PDO | L / | L / | - / - | L / | L / | MTFS | / |
Perfect World | BMD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Perfect World | MOX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Perfect World | SKI/BON | L / - | L / - | - / - | L / - | Gen. / - | Checked | L ; |
PGM | PGM | L / - | - / - | - / - | - / - | - / - | - | - |
Pixel 3D | PXL | L / - | - / - | - / - | - / - | - / - | - | - |
PlantStudio | PLA | L / - | - / - | - / - | - / - | - / - | - | - |
PlantStudio | TDO | L / S | - / - | - / - | - / - | - / - | - | - |
PLG | PLG | - / S | / | - / - | - / - | - / - | - | - |
PLY2 | PLY2 | L / S | - / - | - / - | - / - | - / - | - | - |
PMesh (University of Edinburgh) | OBJ | L / S | - / - | - / - | - / - | - / - | - | - |
Point Orientation Tool (POT) | PWN | - / S | - / - | - / - | - / - | - / - | - | - |
Poisson Surface Reconstructor ASCII | NPTS | L / S | - / - | - / - | - / - | - / - | - | - |
Poisson Surface Reconstructor Binary | BNPTS | L / S | - / - | - / - | - / - | - / - | - | - |
PolyCAD | POL | L / S | L / - | - / - | - / - | - / - | - | - |
PolyCAD (3D Polygon) | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
PolyCAD (3D Polyline) | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
Polygon File Format (Stanford) ASCII | PLY | L / S | - / - | L / S | / | / | / | / |
Polygon File Format (Stanford) Binary | PLY | L / S | L / S | L / | / | / | / | / |
Polygons | RAW | L / S | - / - | - / - | - / - | - / - | - | - |
PolyRay | PI | - / S | - / - | / | - / - | - / - | - | - |
Poser Prop | PP2 | L / | L / | - / - | L / | L / | / | / |
POVLAB Lathe | LTH | L / - | - / - | - / - | - / - | - / - | - | - |
POVLAB Scene | SCN | - / S | / | / | - / - | - / - | - | - |
POV-Ray ASCII /triangles only/ | POV | - / S | - / - | / | - / - | - / - | - | - |
POV-Ray Binary | POB | L / - | - / - | - / - | / | / | / | / |
Power Rangers Super Samurai | NDXR/NTXR | L / - | L / - | - / | L / - | Gen. / - | Automatic | / |
Power Render | PRO | L / - | L / - | - / - | L / - | L / - | MTFS | / |
ppModeler Text | 3DT | L / - | - / - | - / - | - / - | - / - | - | - |
Prince of Persia 3D | K2A | L / S | L / S | L / | L / S | L / S | Automatic | / |
Prisms ASCII | POLY | L / S | - / - | - / - | - / - | - / - | - | - |
Prisms Binary | BPOLY | L / S | L / S | L / | L / - | Gen. / - | / | / |
PRO/Engineer render | SLP | L / S | L / S | - / - | - / - | - / - | - | - |
Protein Data Bank | PDB,ENT | L / - | L / - | - / - | - / - | - / - | - | - |
ProtoCad 3D Numeric Value | VAL | L! / S | - / - | - / - | - / - | - / - | - | - |
Psychonauts | PLB | L / - | L / - | - / - | L / - | Gen. / - | MTFS | / |
PV3D | TXT | L / S | L / S | - / - | - / - | - / - | - | - |
Qhull Mathematica | M | L / S | - / - | / | - / - | - / - | - | - |
Qhull OFF | TXT | L / S | - / - | / | - / - | - / - | - | - |
QQXY | SKEM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
QQXY | SM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Quake Model | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Quake Pack | PAK | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Quake II. Model | MD2 | L / - | - / - | - / - | L / - | L / - | Automatic | / |
Quake II. Pack | PAK | L / - | - / - | - / - | L / - | L / - | MTFS | / |
Quake III. Model | MD3 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
quick3D Object | Q3O | L / | - / | - / - | / | / | / | / |
quick3D Scene | Q3S | L / | - / | - / - | / | / | / | / |
QuickDraw 3D ASCII Mesh | A3D | - / S | - / - | / | - / - | - / - | - | - |
QuickDraw 3D Binary Mesh | 3DMF | L / S | - / - | - / - | L / - | Gen. / - | MTFS | - |
QuickSilver Engine (Moonlight Blade) | DAT;.DFONT | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
QuickSilver Engine (Moonlight Blade) | QSG | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
QuickSlice (with slice/HPGL save option) | SLC | L / - | - / - | - / - | - / - | - / - | - | - |
R2: Reign of Revolution | RMB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Race and Drift | M3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Racer | DOF | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Radiance | RAD | L / S | - / - | / | - / - | - / - | - | - |
RadiosGL | MDL | L / S | - / - | - / - | / | / | / | / |
RadiosGL | RGL | L / - | - / - | - / - | / - | / - | / | / |
Radiosity | RADIO | L / S | L / S | - / - | - / - | - / - | - | - |
Ragnarok | RSM | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Railroad Tycoon 3 | 3DP | L / - | - / - | - / - | L / - | L / - | MTFS | / |
Railroad Tycoon 3 | PK4/3DP | L / - | - / - | - / - | L / - | L / - | MTFS | / |
RapidForm polygon faces data | FCS | L / S | - / - | L / S | - / - | - / - | - | - |
Raster3D /triangles,spheres,cylinders only/ | R3D | L / S | L / S | - / - | - / - | - / - | - | - |
RAW Triangles | RAW | L / S | - / - | - / - | - / - | - / - | - | - |
RAW Triangles, Fractint Color | RAW | L / S | L / S | - / - | - / - | - / - | - | - |
Rayce | R | - / S | - / - | - | - / - | - / - | - | - |
Ray Dream Designer /Polygons only/ | R3D | L / - | L / - | - / - | - / - | - / - | - | - |
RayLab | RL | L / S | - / - | / | - / - | - / - | - | - |
RayLathe | DAT | L / - | - / - | / | - / - | - / - | - | - |
RayShade | RAY | L / S | - / - | / | - / - | - / - | - | - |
Reaction Engine (Chain Reaction) /single,non animated object only/ | G3D | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
Real 3D RPL | RPL | L! / S | - / S | / | - / - | - / - | - | - |
RealFlow Binary Mesh | BIN | L / S | - / - | - / - | - / - | - / - | - | - |
Realsoft 3D Javascript | JS | - / S | - / - | - / - | - / - | - / - | - | - |
Redqueen Rendering Tool | RRT | L / | L / | - / - | - / - | - / - | - | - |
RefLandscape Landscape | * | L / - | - / - | - / - | - / - | - / - | - | - |
Reflections | R3D,R4D | L / - | - / - | - / - | - / - | - / - | - | - |
Refractor Engine (Battlefield 1942; Battlefield Vietnam) | SM/RS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Refractor Engine 2 (Battlefield 2142; Battlefield Heroes) | SKINNEDMESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Relic Entertainment | RGM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
REND ASCII | ASC | L / S | - / - | - / - | - / - | - / - | - | - |
REND BINARY | BIN | L / S | - / - | - / - | - / - | - / - | - | - |
Render | SLP | L / S | L / S | - / - | - / - | - / - | - | - |
RenderDoc | CSV | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
RenderDotC | RDC | L / S | L / S | / | - / - | - / - | - | - |
RenderMan | RIB | L / S | L / S | / | - / - | - / - | - | - |
RenderMorphics ASCII | XOF | - / S | / | - / - | - / - | - / - | / | / |
RenderMorphics Binary | XOF | L / S | L / - | - / - | - / - | - / - | / | / |
RenderSoft VRML Editor | RSD | L / S | / | - / - | - / - | - / - | - | - |
RenderStar | VOL | L / S | L / - | - / - | - / - | - / - | - | - |
RenderWare Binary | DFF | L / | - / | L / | L / | Gen. / | / | / |
RenderWare Script | RWX | L / S | L / S | - / - | - / - | - / - | - | - |
Revolution3D Graphics Engine | DXE | L / S | - / - | - / - | L / S | L / S | Checked | / |
Re-Volt | PRM | L / - | L / - | - / - | L / - | L / - | MTFS | / |
Re-Volt | W | L / - | L / - | - / - | L / - | L / - | Automatic | - |
RF Online | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Rhinoceros (meshes only) | 3DM | L / - | - / - | - / - | L / - | Gen. / - | / | / |
Richard Burns Rally | SGC | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
RISA-3D (plates only) | R3D | L / - | - / - | - / - | - / - | - / - | - | - |
ROBLOX ASCII Mesh 1.0 | MESH | - / S | - / - | - / - | - / S | - / Gen. | - | - |
ROBLOX Binary Mesh 2.0 | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Rocket Jockey | RWB | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Rodin4D | BIN (from .R4S) | L / - | - / - | - / - | - / - | - / - | - | - |
Rotater | TXT | - / S | - / - | / | - / - | - / - | - | - |
Royal Quest | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Rumble Fighter | NSX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Rusty Hearts | MGM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Rysk Your Life 2 | R3S | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
Rysk Your Life 2 | Z3AM | L / S | - / - | - / - | L / S | Gen. / Gen. | MTFS | / |
Rysk Your Life 2 (the save module needs the original .z3m file!) | Z3M/SKEL | L / S | L / - | - / - | L / S | Gen. / Gen. | Automatic | - / S ; - / S |
Satellite Tool Kit (PolygonMesh only) | MDL | L / S | L / S | - / - | L / | Gen. / | Automatic | / |
Scape | STM | L / - | - / - | / | - / - | - / - | - | - |
Sced /without transformation/ | BASE/SCN | L / - | L / - | / | - / - | - / - | - | - |
Scene | DAT | L / S | L / S | / | - / - | - / - | - | - |
Scions of Fate | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Scions of Fate | SKIN/BON | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Screamer 4x4 (verticle.dat, mapcoord.dat, faces.dat, textures.dat) | DAT | L / - | L / - | - / - | L / - | Gen. / - | MTFS | - |
Screamer 4x4 | HEIGHT/TXT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Sculpt 3D/4D Scene | SCENE | L / S | L / S | - / - | - / - | - / - | - | - |
Sculpt 3D Script | SCRIPT | L / S | L / S | - / - | - / - | - / - | - | - |
Sculpt 4D Script | SCRIPT | L / S | L / S | - / - | - / - | - / - | - | - |
SDF (SubDivFormer) 3D | OM;SDF | L / - | L / - | - / - | - / - | - / - | / | / |
SDF | SDF | L / - | - / - | - / - | L / - | L / - | / | / |
Secret Agent Clank | COOKED | L / - | - / - | - / - | L / - | Gen. / - | - | - |
Sega GT 2002 | XMX | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Serious Sam: The Second Encounter | MDL | L / - | L / - | - / - | - / - | - / - | - | - |
SFS4 Soaring Simulator | DDD | L / | L / | - / - | L / | L / | Automatic | / |
Sgt. Frog (Keroro Gunso) | VM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
SGI Polyhedron | PHD | L / S | - / - | - / - | - / - | - / - | - | - |
SGI Radiosity | GFO | L / - | - / - | L / - | - / - | - / - | - | - |
Shade | SHD | L / S | - / - | / | - / - | - / - | - | - |
Shadow Man | MSH | L / - | L / - | - / - | L / - | L / - | MTFS | / |
Shaiya Online (the save module needs the original .3dc file!) | 3DC | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | L / S ; L / S |
Shaiya Online | 3DE | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Shaiya Online | 3DO | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
Shaiya Online | SMOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
ShiVa3D Engine (Dust: Offroad Racing) | MSH | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
Showcase Ray-Tracer /Tris/Rects only/ | SHW | L / S | L / S | / | - / - | - / - | / | / |
Silo | SIA | L / - | L / - | - / - | L / - | L / - | Automatic | - |
SilverScreen | SF | L / S | - / - | - / - | - / - | - / - | - | - |
SIMM (Software for Interactive Musculoskeletal Modeling) | PHD | L / S | - / - | - / - | - / - | - / - | - | - |
Simple 3D | 3D | L / S | L / S | - / - | - / - | - / - | - | - |
Simple File Format [SFF] /Polys only/ | SCN | L / S | - / - | - / - | - / - | - / - | - | - |
Sin | SAM/SBM | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Sin | SIN | L / - | - / - | - / - | L / - | L / - | / | / |
Sin | PAK | L / - | - / - | - / - | L / - | L / - | / | / |
Sins of a Solar Empire ASCII | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Sins of a Solar Empire Binary | MESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Sins of a Solar Empire 2 | MESH/MESH_MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Checked | L ; |
SKELETON 3D | 3DB | - / S | - / - | / | - / - | - / - | - | - |
sof3D | SOF | L / S | - / - | - / - | L / | L / | / | / |
Soldier Front 1 | LMA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Solid Dinamics ASCII | SDN | L / - | - / - | / | - / - | - / - | - | - |
Softimage 3D ASCII Mesh | HRC | L / S | L / S | - / - | / | / | / | / |
Softimage 3D Binary Mesh | HRC | L / S | - / - | - / - | / | / | / | / |
Softimage XSI v1.x; v3.x ASCII | XSI | L / - | - / - | - / - | L / - | L / - | Checked | / |
Sonalysts Combat Simulations (Dangerous Waters, Fleet Command) | J3D | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Southlogic Studio (Deer Hunter,Trophy Hunter) | J3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Spark Engine (Natural Selection 2) | MODEL/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Spatial Data Modeling Language | SDML | L / S | L / S | - / - | - / - | - / - | - | - |
SPOCK /triangles only/ | SPO | L / S | L / S | - / - | - / - | - / - | - | - |
SPX | SPX | L / - | L / - | - / - | L / - | / | / | / |
SRAW Triangles | RAW | L / S | - / - | - / - | - / - | - / - | / | / |
Starshine Legacy | PME | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Star Stable Online | PME | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Star Trek: StarFleet Command | MOD | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Star Wars: Battlefront | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Star Wars: Battlefront | TER | L / - | L / - | L / - | Gen. / - | Gen. / - | Automatic | / |
Star Wars: Empire at War | ALO | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Star Wars: Galaxies | MGN/SHT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Star Wars: Galaxies | MSH/SHT | L / - | - / - | - / - | L / - | Gen. / - | Automatic | / |
Star Wars: Starfighter | MSH/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Star Wars: Starfighter /without transformation/ | PMDL | L / - | L / - | - / - | / - | / - | / | / |
Starshatter | MAG | L / - | L / - | - / - | / - | / - | / | / |
StarShip Troopers (single object only) | SBM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
"Start Me Up" Demo | HCR | L / S | - / - | - / - | - / - | - / - | / | / |
Stefan Zerbst's ZFX format | ZFX | L / | L / | - / | L / | Gen. / | Automatic | / |
Stereolithography ASCII | STL | L / S | - / - | - / - | - / - | - / - | - | - |
Stereolithography BINARY | STL | L / S | - / - | - / - | - / - | - / - | - | - |
StlView | SOL | L / S | L / - | - / - | - / - | - / - | - | - |
Storm3D | SOD | L / - | - / - | - / - | L / - | L / - | Automatic | / |
"strange feelings" Demo | OB3 | L / S | - / - | - / - | / | / | / | / |
Stratasys Genesys Xs (with slice/HPGL save option) | SSL | L / - | - / - | / | - / - | - / - | - | - |
Strawberry Shortcake: The Sweet Dreams | INS | L / - | - / - | - / - | L / - | L / - | Checked | / |
Strife | MODEL/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; L |
Stripe | OBJF | - / S | - / - | / | / | / | / | / |
Sunflow | SC | L / | L / | - / - | L / | Gen. / | Automatic | / |
SUN "shaded" | DAT | L / S | - / - | / | - / - | - / - | - | - |
Super3D | TXT | - / S | - / S | - / - | - / - | - / - | - | - |
Superficie | SUP | - / S | / | / | / | / | - | - |
"SUPER MEIZE-X32" 4K Intro | 32D | L / - | - / - | - / - | L / - | Gen. / - | Checked | / |
SuperViewer | SV | L / - | L / - | - / - | L / - | L / - | Automatic | / |
SUPPA 3D Engine | GEM | L / S | - / - | / | - / - | - / - | - | - |
Supreme Commander | SCM | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Surface Evolver /simplex model only/ | DMP | L / - | - / - | - / - | - / - | - / - | - | - |
Surface Evolver /simplex model only/ | FE | L / S | - / - | - / - | - / - | - / - | - | - |
Surf Ice /uncompressed/ | MZ3 | L / S | - / - | L / S- | - / - | - / - | - | - |
SURFMODL | SRF | L / S | L / - | - / - | - / - | - / - | - | - |
SURFER ASCII Grid | GRD | L / - | - / - | - / - | - / - | - / - | - | - |
SURFER Binary Grid | GRD | L / - | - / - | - / - | - / - | - / - | - | - |
Surfstand Surface Data File | SDF | L / - | - / - | - / - | - / - | - / - | - | - |
SurRender 3D | HX | L / - | - / - | - / - | L / - | L / - | Checked | / |
Sutherland VW database | DAT | L / S | - / - | - / - | - / - | - / - | - | - |
Sword and Romance | BMESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | L ; L |
Table Top Racing | AMODEL | L / - | L / - | - / - | L / - | Gen. / - | Checked | / |
Tachyon | DAT | L / S | L / S | / | - / - | - / - | - | - |
Tales of Fantasy | SKEM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Tales of Fantasy | SM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Tales Runner | M1/PT1 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Tecnomatix ROBFACE /Composite Curve only/ | RF | - / S | - / S | - / - | - / - | - / - | - | - |
Tecnomatix ROBFACE /Facet Block only/ | RF | L / S | - / - | - / - | - / - | - / - | - | - |
Tecplot | TEC | - / S | - / - | - / - | - / - | - / - | - | - |
TerraGear | ATG | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Terminal Reality TRI Tools | S3D | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Terminator 3: War of the Machines | SCA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Terragen /257*257/ | TER | L / - | - / - | - / - | - / - | - / - | - | - |
Terragen 2 (unprotected) | TGO | L / - | L / - | - / - | L / - | L / - | Automatic | - |
TetGen | POLY | L / S | L / S | - / - | - / - | - / - | - | - |
TetGen | SMESH | L / S | L / S | - / - | - / - | - / - | - | - |
TexMesh3D | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
Textured Triangles | TRI | L / S | - / - | - / - | L / S | Gen. / - | MTFS | / |
Thang Online | MSH | L / - | - / - | - / - | - / - | - / - | - | / |
TheEngine (King's Bounty: Crossworlds) | BMA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
TheEngine (King's Bounty: Crossworlds) | BMS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
"The Friday Night" Demo | K3D | L / | L / | - / - | L / | Gen. / - | Automatic | / |
The I of the Dragon | MSH | L / | L / | - / - | L / | Gen. / - | Automatic | L ; |
The King of Fighters: World | SKIN/SKEL | L / | L / | - / - | L / | Gen. / - | Checked | L ; |
The Last Dance | MESH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
The Nebula Device 2 ASCII | N3D2 | L / S | - / - | - / - | / | / | - | - |
The Nebula Device 2 Binary | NVX2 | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
The Thing | MSH | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
The Legend of the Condor Heroes | COL | L / - | - / - | - / - | - / - | - / - | - | / |
The Legend of the Condor Heroes | MESH/MATERIAL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
The Legend of Heroes: Trails in the Sky | _X3 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Third Wire Productions (Strike Fighters: Project 1; Strike Fighters 2) | HFD/INI | L / - | L / - | - / - | Gen. / - | Gen. / - | Automatic | - |
Third Wire Productions (Strike Fighters: Project 1) | LOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
Third Wire Productions (Strike Fighters 2) | LOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; - |
Third Wire Productions (Strike Fighters: Project 1) | SHD | L / - | - / - | - / - | - / - | - / - | - | - |
Thread | 3D | L / - | - / - | - / - | - / - | / | / | / |
Three.js JSON v3 ASCII | JSON | - / S- | - / S- | - / - | - / S- | - / Gen. | Automatic | / |
Tianji Online | MDX2 | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Titan Quest | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
TNT Leibniz Universität Hannover | STP | L / S | - / - | - / - | - / - | - / - | - | - |
Topocad Terrain Model | DTM | L / - | - / - | - / - | - / - | - / - | - | - |
TOPOS | 3DF | L / S | - / - | - / - | - / - | - / - | - | - |
Total Air War | SH | L / - | - / - | - / - | - / - | - / - | - | - |
Touhou Dokasuka | GSA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
TPOLY | TPOLY | L / S | - / - | / | - / - | - / - | - | - |
Trainz Mesh Importer | XML | / S | / S | - / - | / S | / Gen. | / | / |
Traktor | TMX | L / | - / | - / - | / | / - | / | / |
Transport Fever | MSH/BLOB/MTL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Treasure Planet: Battle at Procyon | MDB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Triangles | TRI | L / S | L / S | - / - | - / - | - / - | - | - |
Tsunami 2265 | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Trinigy Vision Engine (Arcania: Gothic 4; Grotesque Tactics: Evil Heroes; Orcs Must Die; Trapped Dead; Soul Worker) | VCOLMESH | L / - | - / - | - / - | - / - | - / - | - | - |
Trinigy Vision Engine (Arcania: Gothic 4; Grotesque Tactics: Evil Heroes; Orcs Must Die; Trapped Dead; Soul Worker) | MODEL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Trinigy Vision Engine (Arcania: Gothic 4; Grotesque Tactics: Evil Heroes; Orcs Must Die; Trapped Dead; Soul Worker) | VMESH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Trinity Online | MMB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Triple Dash Garlic 3D Engine | NFT | L / S | L / S | - / - | L / S | L / S | Automatic | / |
Turbo Silver | OBJ | L / | L / | - / - | - / - | - / - | - | - |
Twelve Sky 2 (extracted *.SOBJECT file) | MDL | L / - | - / - | - / - | L / - | Gen. / - | MTFS | - |
Twente Object | TOF | L / | - / | - / - | - / - | - / - | - | - |
Tycoon City: New York | DM | L / - | - / - | L / - | L / - | Gen. / - | MTFS | / |
Ultimate Ride | MX | L / | L / | - / - | L / | L / | Automatic | / |
Unigine Engine (Oil Rush) | MESH | L / - | - / - | L / - | L / - | Gen. / - | MTFS | / |
Unigraphics Facet | FAC | L / - | L / - | - / - | - / - | - / - | - | - |
University of Minnesota Geometry Center data | TRI | L / S | - / - | - / - | - / - | - / - | - | - |
Unreal | *_D.3D;*_A.3D | L / | - / | / | / | L / - | MTFS | / |
Unreal Engine Skeletal Mesh | PSK | L / - | L / - | - / - | L / - | Gen. / - | MTFS | L / - ; L / - |
UnrealEd | T3D | L / S | - / - | - / - | - / - | - / - | - | - |
UnrealEd 3 | T3D | L / S | - / - | - / - | / | / | / | / |
Uta no Prince-sama LIVE EMOTION | PREFAB | L / S | L / - | - / - | L / S | Gen. / Gen. | MTFS | - |
V8 Challenge | XO | L / | - / | / | / | / | / | / |
VDrift | JOE | L / - | L / - | - / - | L / - | L / - | Automatic | / |
Vector Object | VO | L / S | - / | - / - | / | / | / | / |
VectorWorks VectorScript | TXT | - / S | - / - | - / - | - / - | - / - | - | - |
VersaCad 3D Complex Polygon | PLG | - / S | - / - | - / - | - / - | - / - | - | - |
Vertex | VTX | L / | L / | - / - | L / | Gen. / - | Checked | / |
Vertex 3D Model Assembler | V3D | L / S | L / S | - / - | / | / | / | / |
Vertex ASCII | ASC | L / - | L / - | - / - | - / - | - / - | - | - |
Vertex Buffer Object (Windows 8.0 Resource loading sample) | VBO | L / S | - / - | - / - | L / S | Gen. / Gen. | MTFS | - |
Vertex-Edge-Face | VEF | L / - | - / - | - / - | - / - | - / - | - | - |
Vertigo ASCII | POL | / S | - / - | - / - | - / - | - / - | - | - |
VideoScape 3D ASCII | GEO | L / S | - / - | - / - | - / - | - / - | - | - |
VirtuaLight /Polys and triangles only/ | VIB/VB | / S | / S | - / - | / | / | / | / |
Virtual Pool 4 | DAE | L / - | - / - | - / - | L / - | Gen. / - | MTFS | / |
Virtual Tuning | GEO/MAT | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
Vision3D | TXT | / S | / S | - / - | - / - | - / - | - | - |
Vision 3D Engine (Desperados 2: Cooper's Revenge; Emergency 3; Lula 3D) /without transformation/ | V3O | L / - | L / - | - / - | L / - | Gen. / - | Automatic | ; |
Vista Pro ASCII Elevation Data 258x258 | TXT | L! / - | - / - | - / - | - / - | - / - | - | - |
Vista Pro Binary Elevation Data 258x258 | BIN | L! / - | - / - | - / - | - / - | - / - | - | - |
Visualization Toolkit ASCII | VTK | / S | - / - | - / - | / S | - / - | / | / |
Vivid | V | - / S | - / S | - / - | - / - | - / - | - | - |
V.O.D.K.A. | POB | L / S | L / S | L / S | L / S | L / S | Checked | / |
Voltron: Defender of the Universe | CMFH | L / - | L / - | - | L / - | Gen. / - | Automatic | L ; |
Voltron: Defender of the Universe | RVM | L / - | L / - | - | L / - | Gen. / - | Automatic | - |
VORT | VOR | L / S | L / | - | - / - | - / - | - | - |
Voxblast ASCII /Polygons only/ | POLY | L | L | - / - | - | / | - | - |
VRMesh | VRG | L / | - / | - / | L / | Gen. / | Checked | / |
VRML Scene V1.0 ASCII | WRL | L / S | L / S | / | L / S | L / S | Automatic | / |
VRML Scene V2.0 ASCII | WRL | - / S | - / S | / | - / S | - / S | Checked | / |
Vuforia Engine | V3D | L / S | L / S | - | L / S | L / S | Checked | / |
Warcraft III | MDX | L / - | / - | - / - | L / - | Gen. / - | Checked | / |
Warhammer 40000: Gladius - Relics of War | MSH | L / - | - / - | L / - | L / - | Gen. / - | MTFS | L ; |
Warzone 2100 | PIE | L / S | L / S | - / - | L / S | L / S | Automatic | / |
Wavefront | OBJ/MTL | L / S | L / S | - / - | L / S | Automatic | / | |
Web3D Consortium Extensible 3D | X3D | - / S | - / S | - / - | - / S | - / S | Checked | / |
WEBOOGL | OOG | L / S | - / - | - / - | - / - | - / - | - | - |
Whale 2 Engine Binary (Starpoint Gemini 2, Starpoint Gemini Warlords) | MDL | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Winimages /tri,rect only/ | W3D | L / S | - / - | - / - | - / - | - / - | - | - |
With Your Destiny | MSA | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
With Your Destiny | MSH | L / - | L / - | - / - | L / - | Gen. / - | Automatic | L ; |
Worldcraft | MAP | L / - | - / - | - / - | / | / | / | / |
World Render 3D | WRD | L / S | - / - | - / - | - | / | - | - |
WorldToolKit Neutral File Format | NFF | L / S | L / S | L / | L / | Gen. / - | / | / |
X3D | OBJ | L / - | L / - | - / - | - / - | - / - | - | - |
X3 Reality Engine (X3 Terran Conflict) | BOB | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
X3 Reality Engine (X3 Terran Conflict) /converted with x2bc/ | BOD | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
XGL | XGL | / S | / S | - / - | - / - | - / - | - | - |
XIII Century: Death or Glory | OSM | L / - | - / - | - / - | L / - | L / - | MTFS | / |
XIII Century: Death or Glory | OSS | L / - | - / - | - / - | L / - | L / - | MTFS | / |
XNALara ASCII Mesh | MESH.ASCII | L / | L / | / | L / | Gen. / | Automatic | L ; L |
XNALara Binary Mesh | MESH | L / S | L / S | L / S | L / S | Gen. / Gen. | Automatic | L / S ; L / S |
XNA Posing Studio | XPS | L / - | L / - | L / - | L / - | Gen. / - | Automatic | L / - ; L / - |
XNA Posing Studio Generic Item | OBJ/MTL/ARL | - / S | - / S | - / S | - / S | - / Gen. | - | - / S ; - / S |
xNormal Simple Binary Mesh | SBM | L / S | - / - | / | L / S | L / S | MTFS | ; |
X-Plane v7.x | OBJ | L / S | / | - / - | L / S | L / S | Checked | / |
X-Plane v8.x | OBJ | L / S | L / S | - / - | L / S | Gen. / Gen. | Automatic | / |
YafRay | XML | L / S | L / S | - / - | L / - | L / - | Checked | / |
YAODL (SGI PowerFlip) | TXT | / S | / S | - / - | - / - | - / - | - | - |
YASRT Raytracer /Polys and tris only/ | YST | L / S | L / S | / | - / - | - / - | - | - |
YS Flight | SRF | L / | L / | - / - | - / - | - / - | - | - |
Z Corporation | ZPR | L / - | L / - | - / - | - / - | - / - | - | - |
Zero Escape: Virtue's Last Reward | BM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
Zero Escape: Virtue's Last Reward | BSM | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - |
ZnZin Engine (Rose Online) | ZMS | L / - | L / - | - / - | L / - | Gen. / - | Automatic | - / - ; L / - |
Zu Online | MEX | L / - | L / - | - / - | L / - | Gen. / - | Automatic | / |
_3D | _3D | L / S | - / - | - / - | - / - | - / - | - | - |