3D Object Converter
3D Object Converter
Features
Features
Automated installation utility. Automatic file format recognition. Automatic polygon checking and repairing function during (scene) loading. Automatic self-checking function on every startup against virus infection. Batch converter module with detailed object statistics and texture export function. Bone and vertex bone weights support (not for all modules). Command line conversion / view. Drag and Drop support (to load object). Fast import and export process. Fully dynamic memory allocation, so the program only uses as much memory as it needs. FullScreen OpenGL rendered interactive object viewer with mouse wheel support. Material per polygon support. Material editor. Multiplatform ASCII file loader technology. No DLL requisite. Options /for general, view, colors, import, export, tools/. Online help. Portable application. Storing and processing the vertices as double precision. Storing and processing the faces as n-sided polygons. Texture converters. Viewer for the supported texture formats. Wireframe / Color wireframe / Real 3D wireframe / Flat shaded / Gouraud shaded / Vertex color shaded / Textured rendering mode.
Functions / Tools
Functions / Tools Menu Toolbar icon Hotkey Auto rotate View - CTRL-A Batch converter File - - Calculate areas and volumes Tools - - Calculate vertex colors from face colors Tools - - Check for updates Help - - Delete scene UV maps Tools - - Display the scene area and volume values on the toolbar Tools/Options/View - - Draw vertices Draw CTRL-V Draw wireframe Draw CTRL-W Draw color wireframe Draw CTRL-D Draw flat shaded Draw CTRL-F Draw gouraud shaded Draw CTRL-G Draw vertex color shaded Draw CTRL-E Draw textured Draw CTRL-T Draw Real 3D Draw - Export bones Tools - - Export the material table's textures to .bmp files Tools - - Flip scene UV map vertically Tools - CTRL-U Folders tree on/off - - Geometry transformation Tools - - Invert object face orientation (Object and material selector) - - - Invert scene face orientation Tools - CTRL-I Detailed bone information (right click on the Bone* line) - - Detailed material information and material editor (right click on the Material* line) - - Detailed object information (right click on the 3D Scene* line) - - Object, material, bone selector on/off - - Options Draw CTRL-O Quick material information View - - Quick object information View - - Quick polygon statistics View - - Save as (model) File - Save as favourite (model) File - Scale to fit - - Scene rotation View - CTRL-R Send OpenGL bitmap to Clipboard Tools - CTRL-C Set the default texture file extension in the material table Tools - - Show bones Draw - Show face gravity points Draw - - Show grid Draw - - Show object axes Draw - - Show object bounding boxes Draw - CTRL-B Show object gravity points Draw - - Show scene axes Draw - - Show scene bounding boxes Draw - CTRL-S Show scene gravity points Draw - - Show vertex normals Draw - Show face normals Draw - Texture converters Tools - - Unwrap UV Tools -
Mouse based view navigation
Function Mouse button Description Rotate scene Left Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right.
Zoom scene Right Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom.
Supported command line parameters
Command Description 3dconverter.exe fullpath\try.3ds Opens and views the fullpath\try.3ds file. 3dconverter.exe fullpath\try.3ds 10 50 60Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).
The file will be created in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -writeoverOpens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).
The file will be created (overwrite an existing file) in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).
The file will be created in the exportpath place (c:\temp directory).
3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ -writeoverOpens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).
The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory).
3dconverter.exe fullpath\try.3ds 10 50 60 -noguiOpens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.
The file will be created in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -writeoverOpens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.
The file will be created (overwrite an existing file) in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.
The file will be created in the exportpath place (c:\temp directory).
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ -writeoverOpens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.
The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory).
Supported texture file formats |
Extension |
Type |
ACT/RAW |
24 bits (4x4 Evolution) |
AEI |
compressed (Abyss Engine) |
BDS |
compressed (Ferentus, Herrcot, Xiones) |
BMAP |
compressed (Ridge Racer Unbounded) |
BMP |
8,16,24,32 bits |
CVT |
compressed (Kill la Kill IF) |
D2S |
compressed (Scions of Fate) |
D3D9_TEXTURE |
compressed (Legend of Grimrock) |
DDJ |
compressed (Joymax
/Silkroad Online/) |
DDS |
compressed DXT1, DXT2,
DXT3, DXT4, DXT5 |
DDS |
uncompressed 16 bits
(R5G6B5, A1R5G5B5, X1R5G5B5) |
DDS |
uncompressed
24 bits (R8G8B8) |
DDS |
uncompressed
32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8) |
DDS |
compressed (League of Angels – Heaven's Fury) |
DDS |
compressed (Psychonauts) |
DXT |
uncompressed 32 bits
(Hero Online) |
DXT |
compressed (Hero Online,
Knight Online) |
EDV |
compressed (Lune of Eden) |
EGO |
EGO Engine (Toybox Turbos) |
I3I |
iCube Engine (Point Blank) |
HVT |
compressed (Final Exam) |
IMG |
uncompressed 32 bits (Frogger: The Great Quest) |
JIT |
compressed (Aika Online) |
JPG |
24 bits |
NTX |
24 bits (Laghaim) |
PCX |
8,24 bits |
PIC |
uncompressed 24 bits (Romancing Clannad) |
PNG |
compressed 24, 32 bits |
PPM |
uncompressed binary
24 bits |
PTE |
compressed (Star Stable Online) |
QTX |
uncompressed 24, compressed 32 bits (Tales of Fantasy) |
RAW |
24 bits (Live for Speed) |
SEK |
24,32 bits (Laghaim) |
SPA |
Compressed (MikuMikuDance) |
SPH |
Compressed (MikuMikuDance) |
ST |
compressed (Marc Ecko's Getting Up: Contents Under Pressure) |
STF |
24 bits (3D World Studio) |
TEX |
compressed (Avalon Heroes) |
TEX |
compressed (Dinosaur Fossil Hunter: Prologue) |
TEX |
compressed (Fantasy Tennis) |
TEX |
compressed (Fear 2: Reborn) |
TEX |
compressed (Garfield Kart: Furious Racing) |
TEX |
compressed (Hellboy: Science of Evil PS3) |
TEX |
compressed (Midtown Madness / Midnight Club) |
TEX |
compressed (Monster Hunter: World) |
TEX |
compressed (Titan Quest) |
TEX |
compressed (Trials Fusion) |
TGA |
uncompressed 8 bits color index |
TGA |
uncompressed 16,24,32 bits |
TGA |
compressed 8,16,24,32 bits |
TGA |
compressed (League of Angels – Heaven's Fury) |
TGA.CKD |
compressed (Child of Light) |
WIM |
compressed (Made Man) |
WFT |
compressed (Romance of the Three Kingdoms XI) |
WXY |
24,32 bits (Laghaim) |
WYS |
compressed (With Your Destiny) |
*_COL, *_COMP |
compressed (EA Sports
MMA) |
Texture converter |
Import format |
Export format |
Description |
.bmap |
.dds |
It converts the Ridge Racer Unbounded .bmap format to DirectDraw Surface .dds format. |
.bmp |
.wxy |
It converts the Microsoft Windows Bitmap .bmp format to Laghaim .wxy format. |
.cvt |
.dds |
It converts the Kill la Kill IF .cvt format to DirectDraw Surface .dds (DXT5) format. |
.dds |
.aei |
It converts the DirectDraw Surface .dds (DXT1,DXT5) format to Abyss Engine .aei format. |
.dds |
.jit |
It converts the DirectDraw Surface .dds (DXT1,DXT3,DXT5) format to Aika Online .jit format. |
.jit |
.dds |
It converts the Aika Online .jit format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. |
.tex |
.dds |
It converts the Fantasy Tennis .tex format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. |
.tex |
.png |
It converts the Custom Maid 3D 2 .tex format to Portable Network Graphics .png format. |
.zbp |
.bpg |
It converts the Fast and Furious 8 .zbp format to Better Portable Graphics .bpg format. |