Features

Features Windows AmigaOS
Automated installation utility.
Automatic file format recognition.
Automatic polygon checking and repairing function during (scene) loading.
Automatic self-checking function on every startup against virus infection.
Batch converter module with detailed object statistics and texture export function. Not implemented yet.
Bone and vertex bone weights support (not for all modules).
Command line conversion / view.
Drag and Drop support (to load object).
Fast import and export process.
Fully dynamic memory allocation, so the program only uses as much memory as it needs.
FullScreen OpenGL rendered interactive object viewer with mouse wheel support.
Material per polygon support.
Material editor.
Multiplatform ASCII file loader technology.
No DLL requisite.
Options /for general, view, colors, import, export, tools/. Not implemented yet.
Online help.
Portable application.
Storing and processing the vertices as double precision.
Storing and processing the faces as n-sided polygons.
Texture converters. Not implemented yet.
Viewer for the supported texture formats. Not implemented yet.
Wireframe rendering mode.
Color wireframe rendering mode.
Flat shaded rendering mode.
Gouraud shaded rendering mode.
Textured rendering mode.
Functions / Tools
Function / Tool Menu Toolbar icon (Windows) Hotkey (Windows) Hotkey (AmigaOS)
Auto rotate View - CTRL-A Amiga-A
Batch converter File - - Not implemented yet.
Calculate areas and volumes Tools - - -
Calculate vertex colors from face colors Tools - - -
Delete scene UV maps Tools - - -
Display the scene area and volume values on the statusbar Tools/Options/View - - -
Draw vertices Draw CTRL-V Amiga-V
Draw wireframe Draw CTRL-E Amiga-W
Draw color wireframe Draw CTRL-D
Draw flat shaded Draw CTRL-F
Draw gouraud shaded Draw CTRL-G
Draw textured Draw CTRL-T
Draw Real 3D Draw - -
Export bones Tools - - -
Export the material table's textures to .bmp files Tools - Not implemented yet.
Flip scene UV map vertically Tools - CTRL-U Amiga-U
Folders tree on/off - - Not implemented yet.
Geometry transformation Tools - - Not implemented yet.
Invert object face orientation (Object and material selector) - - - -
Invert scene face orientation Tools - CTRL-I Amiga-I
Detailed bone information (right click on the Bone* line) - - -
Detailed material information and material editor (right click on the Material* line) - - -
Detailed object information (right click on the 3D Scene* line) - - -
Object, material, bone selector on/off - -
Options Draw CTRL-O Not implemented yet.
Quick material information View - - -
Quick object information View - - -
Quick polygon statistics View - - -
Save as (model) File - -
Save as favourite (model) File - -
Scale to fit - - Not implemented yet.
Scene rotation View - CTRL-R Amiga-R
Send OpenGL bitmap to Clipboard Tools - CTRL-C
Set the default texture file extension in the material table Tools - - -
Show bones Draw - -
Show face gravity points Draw - - -
Show grid Draw - - -
Show object axes Draw - - Not implemented yet.
Show object bounding boxes Draw - CTRL-B Amiga-B
Show object gravity points Draw - - -
Show scene axes Draw - - -
Show scene bounding boxes Draw - CTRL-S Amiga-S
Show scene gravity points Draw - - -
Show vertex normals Draw - -
Show face normals Draw - -
Texture converters Tools - - Not implemented yet.
Unwrap UV Tools - -
Mouse based view navigations
Function Mouse button Description Hotkey (Windows) Hotkey (AmigaOS)
Rotate scene Left Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right.
Zoom scene Right Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom.
Supported command line parameters for Windows
Command Description
3dconverter.exe fullpath\try.3ds Opens and views the fullpath\try.3ds file.
3dconverter.exe fullpath\try.3ds 10 50 60 Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -writeover Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the exportpath place
(c:\temp directory).
3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ -writeover Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the exportpath place
(c:\temp directory).
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -writeover Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the fullpath place.
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the exportpath place
(c:\temp directory).
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ -writeover Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the exportpath place
(c:\temp directory).
Supported command line parameters for AmigaOS
Command Description
3dconverter fullpath/try.3ds Opens and views the fullpath/try.3ds file.
3dconverter fullpath/try.3ds 10 50 60 Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the fullpath place.
3dconverter fullpath/try.3ds 10 50 60 -writeover Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the fullpath place.
3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the exportpath place
(RAM:temp directory).
3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ -writeover Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the exportpath place
(RAM:temp directory).
3dconverter fullpath/try.3ds 10 50 60 -nogui Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the fullpath place.
3dconverter fullpath/try.3ds 10 50 60 -nogui -writeover Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the fullpath place.
3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the exportpath place
(RAM:temp directory).
3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ -writeover Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created (overwrite an existing file) in the exportpath place
(RAM:temp directory).
Supported texture file formats
Extension Type Windows AmigaOS
32A uncompressed (Screamer 4x4) Not implemented yet.
ACT/RAW 24 bits (4x4 Evolution) Not implemented yet.
AEI compressed (Abyss Engine) Not implemented yet.
BDS compressed (Ferentus, Herrcot, Xiones) Not implemented yet.
BMAP compressed (Ridge Racer Unbounded) Not implemented yet.
BMP 8,16,24,32 bits Not implemented yet.
CVT compressed (Kill la Kill IF) Not implemented yet.
D2S compressed (Scions of Fate) Not implemented yet.
D3D9_TEXTURE compressed (Legend of Grimrock) Not implemented yet.
DDJ compressed (Joymax /Silkroad Online/) Not implemented yet.
DDS compressed DXT1, DXT2, DXT3, DXT4, DXT5 Not implemented yet.
DDS uncompressed 16 bits (R5G6B5, A1R5G5B5, X1R5G5B5) Not implemented yet.
DDS uncompressed 24 bits (R8G8B8) Not implemented yet.
DDS uncompressed 32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8) Not implemented yet.
DDS compressed (League of Angels – Heaven's Fury) Not implemented yet.
DDS compressed (Psychonauts) Not implemented yet.
DXT uncompressed 32 bits (Hero Online) Not implemented yet.
DXT compressed (Hero Online, Knight Online) Not implemented yet.
EDV compressed (Lune of Eden) Not implemented yet.
EGO EGO Engine (Toybox Turbos) Not implemented yet.
GIF - Not implemented yet.
GXRESTEXTURE compressed (Dragon Star Varnir) Not implemented yet.
HVT compressed (Final Exam) Not implemented yet.
I3I iCube Engine (Point Blank) Not implemented yet.
IMG uncompressed 32 bits (Frogger: The Great Quest) Not implemented yet.
JIT compressed (Aika Online) Not implemented yet.
JPG 24 bits Not implemented yet.
MAP uncompressed (Screamer 4x4) Not implemented yet.
MTX compressed (Buffy the Vampire Slayer) Not implemented yet.
NTX 24 bits (Laghaim) Not implemented yet.
PCX 8,24 bits Not implemented yet.
PIC uncompressed 24 bits (Romancing Clannad) Not implemented yet.
PNG compressed 24, 32 bits Not implemented yet.
PPM uncompressed binary 24 bits Not implemented yet.
PTE compressed (Star Stable Online) Not implemented yet.
QTX uncompressed 24, compressed 32 bits (Tales of Fantasy) Not implemented yet.
RAW 24 bits (Live for Speed) Not implemented yet.
RGB uncompressed (Screamer 4x4) Not implemented yet.
SEK 24,32 bits (Laghaim) Not implemented yet.
SPA compressed (MikuMikuDance) Not implemented yet.
SPH compressed (MikuMikuDance) Not implemented yet.
ST compressed (Marc Ecko's Getting Up: Contents Under Pressure) Not implemented yet.
STF 24 bits (3D World Studio) Not implemented yet.
TEX compressed (Avalon Heroes) Not implemented yet.
TEX compressed (Dinosaur Fossil Hunter: Prologue) Not implemented yet.
TEX uncompressed 24 bits (Face3d [Warp3D demo]) Not implemented yet.
TEX compressed (Fantasy Tennis) Not implemented yet.
TEX compressed (Fear 2: Reborn) Not implemented yet.
TEX compressed (Garfield Kart: Furious Racing) Not implemented yet.
TEX compressed (Hellboy: Science of Evil PS3) Not implemented yet.
TEX compressed (Midtown Madness / Midnight Club) Not implemented yet.
TEX compressed (Monster Hunter: World) Not implemented yet.
TEX compressed (Titan Quest) Not implemented yet.
TEX compressed (Trials Fusion) Not implemented yet.
TGA uncompressed 8 bits color index Not implemented yet.
TGA uncompressed 16,24,32 bits Not implemented yet.
TGA compressed 8,16,24,32 bits Not implemented yet.
TGA compressed (League of Angels – Heaven's Fury) Not implemented yet.
TGA.CKD compressed (Child of Light) Not implemented yet.
TIF - Not implemented yet.
WIM compressed (Made Man) Not implemented yet.
WFT compressed (Romance of the Three Kingdoms XI) Not implemented yet.
WXY 24,32 bits (Laghaim) Not implemented yet.
WYS compressed (With Your Destiny) Not implemented yet.
*_COL, *_COMP compressed (EA Sports MMA) Not implemented yet.
Texture converters
Import format Export format Description Windows AmigaOS
.bmap .dds It converts the Ridge Racer Unbounded .bmap format to DirectDraw Surface .dds format. Not implemented yet.
.bmp .wxy It converts the Microsoft Windows Bitmap .bmp format to Laghaim .wxy format. Not implemented yet.
.cvt .dds It converts the Kill la Kill IF .cvt format to DirectDraw Surface .dds (DXT5) format. Not implemented yet.
.dds .aei It converts the DirectDraw Surface .dds (DXT1, DXT5) format to Abyss Engine .aei format. Not implemented yet.
.dds .jit It converts the DirectDraw Surface .dds (DXT1,DXT3,DXT5) format to Aika Online .jit format. Not implemented yet.
.jit .dds It converts the Aika Online .jit format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. Not implemented yet.
.tex .dds It converts the Fantasy Tennis .tex format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. Not implemented yet.
.tex .png It converts the Custom Maid 3D 2 .tex format to Portable Network Graphics .png format. Not implemented yet.
.zbp .bpg It converts the Fast and Furious 8 .zbp format to Better Portable Graphics .bpg format. Not implemented yet.