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Dec 7, 2003

Features

Features
Automated installation utility.
Automatic file format recognition.
Automatic polygon checking and repairing function during (scene) loading.
Automatic self-checking function on every startup against virus infection.
Batch converter module with detailed object statistics and texture export function.
Bone and vertex bone weights support (not for all modules).
Command line conversion / view.
Drag and Drop support (to load object).
Fast import and export process.
Fully dynamic memory allocation, so the program only uses as much memory as it needs.
FullScreen OpenGL rendered interactive object viewer with mouse wheel support.
Material per polygon support.
Material editor.
Multiplatform ASCII file loader technology.
No DLL requisite.
Options /for general, view, colors, import, export, tools/.
Online help.
Portable application.
Storing and processing the vertices as double precision.
Storing and processing the faces as n-sided polygons.
Wireframe / Color wireframe / Real 3D wireframe / Flat shaded / Gouraud shaded / Vertex color shaded / Textured rendering mode.

 

Functions / Tools
Functions / Tools
Menu
Toolbar icon
Hotkey
Auto rotate
View
-
CTRL-R
Batch converter
File
-
-
Calculate areas and volumes
Tools
-
-
Calculate vertex colors from face colors
Tools
-
-
Check for updates
Help
-
-
Delete scene UV maps
Tools
-
-
Display the scene area and volume values on the toolbar
Tools/Options/View
-
-
Draw vertices
Draw
CTRL-V
Draw wireframe
Draw
CTRL-W
Draw color wireframe
Draw
CTRL-D
Draw flat shaded
Draw
CTRL-F
Draw gouraud shaded
Draw
CTRL-G
Draw vertex color shaded
Draw
CTRL-E
Draw textured
Draw
CTRL-T
Draw Real 3D
Draw
-
Export the material table's textures to .bmp files
Tools
-
-
Flip scene UV map vertically
Tools
-
CTRL-U
Folders on/off
-
-
Geometry transformation
Tools
-
-
Invert object face orientation (Object and material selector)
-
-
-
Invert scene face orientation
View
-
CTRL-I
Detailed bone information (right click on the Bone* line)
-
-
Detailed material information and material editor (right click on the Material* line)
-
-
Detailed object information (right click on the 3D Scene* line)
-
-
Object, material, bone selector on/off
-
-
Options
Draw
CTRL-O
Quick material information
View
-
-
Quick object information
View
-
-
Quick polygon statistics
View
-
-
Save as (model)
File
-
Save as favourite (model)
File
-
Scale to fit
-
-
Send OpenGL bitmap to Clipboard
Tools
-
CTRL-C
Show bones
Draw
-
Show face gravity points
Draw
-
-
Show grid
Draw
-
-
Show object axes
Draw
-
-
Show object bounding boxes
Draw
-
CTRL-B
Show object gravity points
Draw
-
-
Show scene axes
Draw
-
-
Show scene bounding boxes
Draw
-
CTRL-S
Show scene gravity points
Draw
-
-
Show vertex normals
Draw
-
Show face normals
Draw
-
Unwrap UV
Tools
-

 

Mouse based view navigation
Function
Mouse button
Description
Rotate scene
Left
Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right.
Zoom scene
Right
Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom.

 

Supported command line parameters
Command
Description
3dconverter.exe fullpath\try.3ds
Opens and views the fullpath\try.3ds file.
3dconverter.exe fullpath\try.3ds 10 50 60

Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini).

The file will be created in the fullpath place.

3dconverter.exe fullpath\try.3ds -nogui 10 50 60

Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.

The file will be created in the fullpath place.

3dconverter.exe fullpath\try.3ds -nogui 10 50 60 -exportpath c:\temp\

Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.

The file will be created in the exportpath place (c:\temp directory).

3dconverter.exe fullpath\try.3ds -nogui 10 50 60 -exportpath c:\temp\ -writeover

Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini) without GUI.

The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory).

 

Supported texture file formats
Extension
Type
ACT/RAW
24 bits (4x4 Evolution)
AEI
compressed (Abyss Engine)
BMP
8,16,24,32 bits
BDS
compressed (Ferentus, Herrcot, Xiones)
D2S
compressed (Scions of Fate)
DDJ
compressed (Joymax /Silkroad Online/)
D3D9_TEXTURE
compressed (Legend of Grimrock)
DDS
compressed DXT1, DXT2, DXT3, DXT4, DXT5
DDS
uncompressed 16 bits (R5G6B5, A1R5G5B5, X1R5G5B5)
DDS
uncompressed 24 bits (R8G8B8)
DDS
uncompressed 32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8)
DXT
uncompressed 32 bits (Hero Online)
DXT
compressed (Hero Online, Knight Online)
EDV
compressed (Lune of Eden)
I3I
iCube Engine (Point Blank)
JIT
compressed (Aika Online)
JPG
24 bits
PCX
8,24 bits
PIC
uncompressed 24 bits (Romancing Clannad)
PNG
compressed 24, 32 bits
PPM
uncompressed binary 24 bits
PTE
compressed (Star Stable Online)
QTX
uncompressed 24, compressed 32 bits (Tales of Fantasy)
RAW
24 bits (Live for Speed)
STF
24 bits (3D World Studio)
TEX
compressed (Avalon Heroes)
TEX
compressed (Fear 2: Reborn)
TEX
compressed (Titan Quest)
TGA
uncompressed 8 bits color index
TGA
uncompressed 16,24,32 bits
TGA
compressed 8,16,24,32 bits
TGA.CKD
compressed (Child of Light)
WYS
compressed (With Your Destiny)
*_COL, *_COMP
compressed (EA Sports MMA)