Features | Windows | AmigaOS |
Automated installation utility. | ✅ | ❌ |
Automatic file format recognition. | ✅ | ✅ |
Automatic polygon checking and repairing function during (scene) loading. | ✅ | ✅ |
Automatic self-checking function on every startup against virus infection. | ✅ | ❌ |
Batch converter module with detailed object statistics and texture export function. | ✅ | Not implemented yet. |
Bone and vertex bone weights support (not for all modules). | ✅ | ✅ |
Command line conversion / view. | ✅ | ✅ |
Drag and Drop support (to load object). | ✅ | ✅ |
Fast import and export process. | ✅ | ✅ |
Fully dynamic memory allocation, so the program only uses as much memory as it needs. | ✅ | ✅ |
FullScreen OpenGL rendered interactive object viewer with mouse wheel support. | ✅ | ❌ |
Material per polygon support. | ✅ | ✅ |
Material editor. | ✅ | ✅ |
Multiplatform ASCII file loader technology. | ✅ | ✅ |
No DLL requisite. | ✅ | ✅ |
Options /for general, view, colors, import, export, tools/. | ✅ | Not implemented yet. |
Online help. | ✅ | ❌ |
Portable application. | ✅ | ✅ |
Storing and processing the vertices as double precision. | ✅ | ✅ |
Storing and processing the faces as n-sided polygons. | ✅ | ✅ |
Texture converters. | ✅ | Not implemented yet. |
Viewer for the supported texture formats. | ✅ | Not implemented yet. |
Wireframe rendering mode. | ✅ | ✅ |
Color wireframe rendering mode. | ✅ | ❌ |
Flat shaded rendering mode. | ✅ | ❌ |
Gouraud shaded rendering mode. | ✅ | ❌ |
Textured rendering mode. | ✅ | ❌ |
Functions / Tools |
Function / Tool | Menu | Toolbar icon (Windows) | Hotkey (Windows) | Hotkey (AmigaOS) |
Auto rotate | View | - | CTRL-A | Amiga-A |
Batch converter | File | - | - | Not implemented yet. |
Calculate areas and volumes | Tools | - | - | - |
Calculate vertex colors from face colors | Tools | - | - | - |
Delete scene UV maps | Tools | - | - | - |
Display the scene area and volume values on the statusbar | Tools/Options/View | - | - | - |
Draw vertices | Draw | CTRL-V | Amiga-V | |
Draw wireframe | Draw | CTRL-E | Amiga-W | |
Draw color wireframe | Draw | CTRL-D | ❌ | |
Draw flat shaded | Draw | CTRL-F | ❌ | |
Draw gouraud shaded | Draw | CTRL-G | ❌ | |
Draw textured | Draw | CTRL-T | ❌ | |
Draw Real 3D | Draw | - | - | |
Export bones | Tools | - | - | - |
Export the material table's textures to .bmp files | Tools | - | Not implemented yet. | |
Flip scene UV map vertically | Tools | - | CTRL-U | Amiga-U |
Folders tree on/off | - | - | Not implemented yet. | |
Geometry transformation | Tools | - | - | Not implemented yet. |
Invert object face orientation (Object and material selector) | - | - | - | - |
Invert scene face orientation | Tools | - | CTRL-I | Amiga-I |
Detailed bone information (right click on the Bone* line) | - | - | - | |
Detailed material information and material editor (right click on the Material* line) | - | - | - | |
Detailed object information (right click on the 3D Scene* line) | - | - | - | |
Object, material, bone selector on/off | - | - | ❌ | |
Options | Draw | CTRL-O | Not implemented yet. | |
Quick material information | View | - | - | - |
Quick object information | View | - | - | - |
Quick polygon statistics | View | - | - | - |
Save as (model) | File | - | - | |
Save as favourite (model) | File | - | - | |
Scale to fit | - | - | Not implemented yet. | |
Scene rotation | View | - | CTRL-R | Amiga-R |
Send OpenGL bitmap to Clipboard | Tools | - | CTRL-C | ❌ |
Set the default texture file extension in the material table | Tools | - | - | - |
Show bones | Draw | - | - | |
Show face gravity points | Draw | - | - | - |
Show grid | Draw | - | - | - |
Show object axes | Draw | - | - | Not implemented yet. |
Show object bounding boxes | Draw | - | CTRL-B | Amiga-B |
Show object gravity points | Draw | - | - | - |
Show scene axes | Draw | - | - | - |
Show scene bounding boxes | Draw | - | CTRL-S | Amiga-S |
Show scene gravity points | Draw | - | - | - |
Show vertex normals | Draw | - | - | |
Show face normals | Draw | - | - | |
Texture converters | Tools | - | - | Not implemented yet. |
Unwrap UV | Tools | - | - |
Mouse based view navigations |
Function | Mouse button | Description | Hotkey (Windows) | Hotkey (AmigaOS) |
Rotate scene | Left | Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right. | ✅ | ✅ |
Zoom scene | Right | Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom. | ✅ | ✅ |
Supported command line parameters for Windows |
Command | Description |
3dconverter.exe fullpath\try.3ds | Opens and views the fullpath\try.3ds file. |
3dconverter.exe fullpath\try.3ds 10 50 60 | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
3dconverter.exe fullpath\try.3ds 10 50 60 -writeover | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (c:\temp directory). |
3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory). |
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui | Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -writeover | Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (c:\temp directory). |
3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory). |
Supported command line parameters for AmigaOS |
Command | Description |
3dconverter fullpath/try.3ds | Opens and views the fullpath/try.3ds file. |
3dconverter fullpath/try.3ds 10 50 60 | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
3dconverter fullpath/try.3ds 10 50 60 -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (RAM:temp directory). |
3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (RAM:temp directory). |
3dconverter fullpath/try.3ds 10 50 60 -nogui | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
3dconverter fullpath/try.3ds 10 50 60 -nogui -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (RAM:temp directory). |
3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (RAM:temp directory). |
Supported texture file formats |
Extension | Type | Windows | AmigaOS |
32A | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. |
ACT/RAW | 24 bits (4x4 Evolution) | ✅ | Not implemented yet. |
AEI | compressed (Abyss Engine) | ✅ | Not implemented yet. |
BDS | compressed (Ferentus, Herrcot, Xiones) | ✅ | Not implemented yet. |
BMAP | compressed (Ridge Racer Unbounded) | ✅ | Not implemented yet. |
BMP | 8,16,24,32 bits | ✅ | Not implemented yet. |
CVT | compressed (Kill la Kill IF) | ✅ | Not implemented yet. |
D2S | compressed (Scions of Fate) | ✅ | Not implemented yet. |
D3D9_TEXTURE | compressed (Legend of Grimrock) | ✅ | Not implemented yet. |
DDJ | compressed (Joymax /Silkroad Online/) | ✅ | Not implemented yet. |
DDS | compressed DXT1, DXT2, DXT3, DXT4, DXT5 | ✅ | Not implemented yet. |
DDS | uncompressed 16 bits (R5G6B5, A1R5G5B5, X1R5G5B5) | ✅ | Not implemented yet. |
DDS | uncompressed 24 bits (R8G8B8) | ✅ | Not implemented yet. |
DDS | uncompressed 32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8) | ✅ | Not implemented yet. |
DDS | compressed (League of Angels – Heaven's Fury) | ✅ | Not implemented yet. |
DDS | compressed (Psychonauts) | ✅ | Not implemented yet. |
DXT | uncompressed 32 bits (Hero Online) | ✅ | Not implemented yet. |
DXT | compressed (Hero Online, Knight Online) | ✅ | Not implemented yet. |
EDV | compressed (Lune of Eden) | ✅ | Not implemented yet. |
EGO | EGO Engine (Toybox Turbos) | ✅ | Not implemented yet. |
GIF | - | ✅ | Not implemented yet. |
GXRESTEXTURE | compressed (Dragon Star Varnir) | ✅ | Not implemented yet. |
HVT | compressed (Final Exam) | ✅ | Not implemented yet. |
I3I | iCube Engine (Point Blank) | ✅ | Not implemented yet. |
IMG | uncompressed 32 bits (Frogger: The Great Quest) | ✅ | Not implemented yet. |
JIT | compressed (Aika Online) | ✅ | Not implemented yet. |
JPG | 24 bits | ✅ | Not implemented yet. |
MAP | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. |
MTX | compressed (Buffy the Vampire Slayer) | ✅ | Not implemented yet. |
NTX | 24 bits (Laghaim) | ✅ | Not implemented yet. |
PCX | 8,24 bits | ✅ | Not implemented yet. |
PIC | uncompressed 24 bits (Romancing Clannad) | ✅ | Not implemented yet. |
PNG | compressed 24, 32 bits | ✅ | Not implemented yet. |
PPM | uncompressed binary 24 bits | ✅ | Not implemented yet. |
PTE | compressed (Star Stable Online) | ✅ | Not implemented yet. |
QTX | uncompressed 24, compressed 32 bits (Tales of Fantasy) | ✅ | Not implemented yet. |
RAW | 24 bits (Live for Speed) | ✅ | Not implemented yet. |
RGB | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. |
SEK | 24,32 bits (Laghaim) | ✅ | Not implemented yet. |
SPA | compressed (MikuMikuDance) | ✅ | Not implemented yet. |
SPH | compressed (MikuMikuDance) | ✅ | Not implemented yet. |
ST | compressed (Marc Ecko's Getting Up: Contents Under Pressure) | ✅ | Not implemented yet. |
STF | 24 bits (3D World Studio) | ✅ | Not implemented yet. |
TEX | compressed (Avalon Heroes) | ✅ | Not implemented yet. |
TEX | compressed (Dinosaur Fossil Hunter: Prologue) | ✅ | Not implemented yet. |
TEX | uncompressed 24 bits (Face3d [Warp3D demo]) | ✅ | Not implemented yet. |
TEX | compressed (Fantasy Tennis) | ✅ | Not implemented yet. |
TEX | compressed (Fear 2: Reborn) | ✅ | Not implemented yet. |
TEX | compressed (Garfield Kart: Furious Racing) | ✅ | Not implemented yet. |
TEX | compressed (Hellboy: Science of Evil PS3) | ✅ | Not implemented yet. |
TEX | compressed (Midtown Madness / Midnight Club) | ✅ | Not implemented yet. |
TEX | compressed (Monster Hunter: World) | ✅ | Not implemented yet. |
TEX | compressed (Titan Quest) | ✅ | Not implemented yet. |
TEX | compressed (Trials Fusion) | ✅ | Not implemented yet. |
TGA | uncompressed 8 bits color index | ✅ | Not implemented yet. |
TGA | uncompressed 16,24,32 bits | ✅ | Not implemented yet. |
TGA | compressed 8,16,24,32 bits | ✅ | Not implemented yet. |
TGA | compressed (League of Angels – Heaven's Fury) | ✅ | Not implemented yet. |
TGA.CKD | compressed (Child of Light) | ✅ | Not implemented yet. |
TIF | - | ✅ | Not implemented yet. |
WIM | compressed (Made Man) | ✅ | Not implemented yet. |
WFT | compressed (Romance of the Three Kingdoms XI) | ✅ | Not implemented yet. |
WXY | 24,32 bits (Laghaim) | ✅ | Not implemented yet. |
WYS | compressed (With Your Destiny) | ✅ | Not implemented yet. |
*_COL, *_COMP | compressed (EA Sports MMA) | ✅ | Not implemented yet. |
Texture converters |
Import format | Export format | Description | Windows | AmigaOS |
.bmap | .dds | It converts the Ridge Racer Unbounded .bmap format to DirectDraw Surface .dds format. | ✅ | Not implemented yet. |
.bmp | .wxy | It converts the Microsoft Windows Bitmap .bmp format to Laghaim .wxy format. | ✅ | Not implemented yet. |
.cvt | .dds | It converts the Kill la Kill IF .cvt format to DirectDraw Surface .dds (DXT5) format. | ✅ | Not implemented yet. |
.dds | .aei | It converts the DirectDraw Surface .dds (DXT1, DXT5) format to Abyss Engine .aei format. | ✅ | Not implemented yet. |
.dds | .jit | It converts the DirectDraw Surface .dds (DXT1,DXT3,DXT5) format to Aika Online .jit format. | ✅ | Not implemented yet. |
.jit | .dds | It converts the Aika Online .jit format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. | ✅ | Not implemented yet. |
.tex | .dds | It converts the Fantasy Tennis .tex format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. | ✅ | Not implemented yet. |
.tex | .png | It converts the Custom Maid 3D 2 .tex format to Portable Network Graphics .png format. | ✅ | Not implemented yet. |
.zbp | .bpg | It converts the Fast and Furious 8 .zbp format to Better Portable Graphics .bpg format. | ✅ | Not implemented yet. |