| Features | Windows | AmigaOS |
| Automated installation utility. | ✅ | ❌ |
| Automatic file format recognition. | ✅ | ✅ |
| Automatic polygon checking and repairing function during (scene) loading. | ✅ | ✅ |
| Automatic self-checking function on every startup against virus infection. | ✅ | ❌ |
| Batch converter module with detailed object statistics and texture export function. | ✅ | ✅ |
| Bone and vertex bone weights support (not for all modules). | ✅ | ✅ |
| Command line conversion / view. | ✅ | ✅ |
| Drag and Drop support (to load object). | ✅ | ✅ |
| Fast import and export process. | ✅ | ✅ |
| Fully dynamic memory allocation, so the program only uses as much memory as it needs. | ✅ | ✅ |
| FullScreen OpenGL rendered interactive object viewer with mouse wheel support. (Windows) FullScreen wireframe rendered interactive object viewer with mouse support. (AmigaOS) |
✅ | ✅ |
| Geometry transformation. | ✅ | ✅ |
| Material per polygon support. | ✅ | ✅ |
| Material editor. | ✅ | ✅ |
| Multiplatform ASCII file loader technology. | ✅ | ✅ |
| No DLL requisite. | ✅ | ✅ |
| Options /for general, view, colors, import, export, tools/. | ✅ | Not implemented yet. |
| Online help. | ✅ | ❌ |
| Portable application. | ✅ | ✅ |
| Storing and processing the vertices as double precision. | ✅ | ✅ |
| Storing and processing the faces as n-sided polygons. | ✅ | ✅ |
| Texture converters. | ✅ | ✅ |
| Viewer for the supported texture formats. | ✅ | Not implemented yet. |
| Wireframe rendering mode. | ✅ | ✅ |
| Color wireframe rendering mode. | ✅ | ❌ |
| Flat shaded rendering mode. | ✅ | ❌ |
| Gouraud shaded rendering mode. | ✅ | ❌ |
| Textured rendering mode. | ✅ | ❌ |
| Functions / Tools |
| Function / Tool | Menu | Toolbar icon (Windows) | Hotkey (Windows) | Hotkey (AmigaOS) |
| Auto rotate | View | - | CTRL-A | Amiga-A |
| Batch converter | File | - | - | - |
| Calculate areas and volumes | Tools | - | - | - |
| Calculate vertex colors from face colors | Tools | - | - | - |
| Delete scene UV maps | Tools | - | - | - |
| Display the scene area and volume values on the statusbar | Tools/Options/View | - | - | - |
| Draw vertices | Draw |
|
CTRL-V | Amiga-V |
| Draw wireframe | Draw |
|
CTRL-E | Amiga-W |
| Draw color wireframe | Draw |
|
CTRL-D | ❌ |
| Draw flat shaded | Draw |
|
CTRL-F | ❌ |
| Draw gouraud shaded | Draw |
|
CTRL-G | ❌ |
| Draw textured | Draw |
|
CTRL-T | ❌ |
| Draw Real 3D | Draw |
|
- | - |
| Export bones | Tools | - | - | - |
| Export the material table's textures to .bmp files | Tools | - | Not implemented yet. | |
| Flip scene UV map vertically | Tools | - | CTRL-U | Amiga-U |
| Folders tree on/off | - |
|
- | Not implemented yet. |
| Geometry transformation | Tools | - | - | - |
| Invert object face orientation (Object and material selector) | - | - | - | - |
| Invert scene face orientation | Tools | - | CTRL-I | Amiga-I |
| Detailed bone information (right click on the Bone* line) | - |
|
- | - |
| Detailed material information and material editor (right click on the Material* line) | - |
|
- | - |
| Detailed object information (right click on the 3D Scene* line) | - |
|
- | - |
| Object, material, bone selector on/off | - |
|
- | ❌ |
| Options | Draw |
|
CTRL-O | Not implemented yet. |
| Quick material information | View | - | - | - |
| Quick object information | View | - | - | - |
| Quick polygon statistics | View | - | - | - |
| Save as (model) | File |
|
- | - |
| Save as favourite (model) | File |
|
- | - |
| Scale to fit | View |
|
- | - |
| Scene rotation | View | - | CTRL-R | Amiga-R |
| Send OpenGL bitmap to Clipboard (Windows) Send Rasterport bitmap to .png file (AmigaOS) |
Tools | - | CTRL-C | Amiga-C |
| Set the default texture file extension in the material table | Tools | - | - | - |
| Show bones | Draw |
|
- | - |
| Show face gravity points | Draw | - | - | - |
| Show grid | Draw | - | - | - |
| Show object axes | Draw | - | - | Not implemented yet. |
| Show object bounding boxes | Draw | - | CTRL-B | Amiga-B |
| Show object gravity points | Draw | - | - | - |
| Show scene axes | Draw | - | - | - |
| Show scene bounding boxes | Draw | - | CTRL-S | Amiga-S |
| Show scene gravity points | Draw | - | - | - |
| Show vertex normals | Draw |
|
- | - |
| Show face normals | Draw |
|
- | - |
| Texture converters | Tools | - | - | - |
| Unwrap UV | Tools |
|
- | - |
| Mouse based view navigations |
| Function | Mouse button | Description | Hotkey (Windows) | Hotkey (AmigaOS) |
| Rotate scene | Left | Rotates the scene by clicking the left mouse in the graphics window and dragging up/down or left/right. | ✅ | ✅ |
| Zoom scene | Right | Zooms the scene in or out by clicking the right mouse in the graphics window and dragging up or down. If the mouse has a wheel, the wheel will also zoom. | ✅ | ✅ |
| Supported command line parameters for Windows |
| Command | Description |
| 3dconverter.exe fullpath\try.3ds | Opens and views the fullpath\try.3ds file. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -writeover | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ | Opens and views and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (c:\temp directory). |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -exportpath c:\temp\ -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory). |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui | Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -writeover | Opens and converts the fullpath\try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (c:\temp directory). |
| 3dconverter.exe fullpath\try.3ds 10 50 60 -nogui -exportpath c:\temp\ -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (c:\temp directory). |
| Supported command line parameters for AmigaOS |
| Command | Description |
| 3dconverter fullpath/try.3ds | Opens and views the fullpath/try.3ds file. |
| 3dconverter fullpath/try.3ds 10 50 60 | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (RAM:temp directory). |
| 3dconverter fullpath/try.3ds 10 50 60 -exportpath RAM:temp/ -writeover | Opens and views and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (RAM:temp directory). |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the fullpath place. |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created in the exportpath place (RAM:temp directory). |
| 3dconverter fullpath/try.3ds 10 50 60 -nogui -exportpath RAM:temp/ -writeover | Opens and converts the fullpath/try.3ds file into 10th 50th 60th formats (modules.ini). The file will be created (overwrite an existing file) in the exportpath place (RAM:temp directory). |
| Supported texture file formats |
| Extension | Type | Windows | AmigaOS |
| 32A | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. |
| ACT/RAW | 24 bits (4x4 Evolution) | ✅ | Not implemented yet. |
| AEI | compressed (Abyss Engine) | ✅ | Not implemented yet. |
| BDS | compressed (Ferentus, Herrcot, Xiones) | ✅ | Not implemented yet. |
| BMAP | compressed (Ridge Racer Unbounded) | ✅ | Not implemented yet. |
| BMP | 8,16,24,32 bits | ✅ | Not implemented yet. |
| CVT | compressed (Kill la Kill IF) | ✅ | Not implemented yet. |
| D2S | compressed (Scions of Fate) | ✅ | Not implemented yet. |
| D3D9_TEXTURE | compressed (Legend of Grimrock) | ✅ | Not implemented yet. |
| DDJ | compressed (Joymax /Silkroad Online/) | ✅ | Not implemented yet. |
| DDS | compressed DXT1, DXT2, DXT3, DXT4, DXT5 | ✅ | Not implemented yet. |
| DDS | uncompressed 16 bits (R5G6B5, A1R5G5B5, X1R5G5B5) | ✅ | Not implemented yet. |
| DDS | uncompressed 24 bits (R8G8B8) | ✅ | Not implemented yet. |
| DDS | uncompressed 32 bits (A8R8G8B8, A8B8G8R8, X8R8G8B8, X8B8G8R8) | ✅ | Not implemented yet. |
| DDS | compressed (League of Angels - Heaven's Fury) | ✅ | Not implemented yet. |
| DDS | compressed (Psychonauts) | ✅ | Not implemented yet. |
| DXT | uncompressed 32 bits (Hero Online) | ✅ | Not implemented yet. |
| DXT | compressed (Hero Online, Knight Online) | ✅ | Not implemented yet. |
| EDV | compressed (Lune of Eden) | ✅ | Not implemented yet. |
| EGO | EGO Engine (Toybox Turbos) | ✅ | Not implemented yet. |
| GIF | - | ✅ | Not implemented yet. |
| GXRESTEXTURE | compressed (Dragon Star Varnir) | ✅ | Not implemented yet. |
| HVT | compressed (Final Exam) | ✅ | Not implemented yet. |
| I3I | iCube Engine (Point Blank) | ✅ | Not implemented yet. |
| IMG | uncompressed 32 bits (Frogger: The Great Quest) | ✅ | Not implemented yet. |
| JIT | compressed (Aika Online) | ✅ | Not implemented yet. |
| JPG | 24 bits | ✅ | Not implemented yet. |
| MAP | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. |
| MTX | compressed (Buffy the Vampire Slayer) | ✅ | Not implemented yet. |
| NTX | 24 bits (Laghaim) | ✅ | Not implemented yet. |
| PCX | 8,24 bits | ✅ | Not implemented yet. |
| PIC | uncompressed 24 bits (Romancing Clannad) | ✅ | Not implemented yet. |
| PNG | compressed 24, 32 bits | ✅ | Not implemented yet. |
| PPM | uncompressed binary 24 bits | ✅ | Not implemented yet. |
| PTE | compressed (Star Stable Online) | ✅ | Not implemented yet. |
| QTX | uncompressed 24, compressed 32 bits (Tales of Fantasy) | ✅ | Not implemented yet. |
| RAW | 24 bits (Live for Speed) | ✅ | Not implemented yet. |
| RGB | uncompressed (Screamer 4x4) | ✅ | Not implemented yet. |
| SEK | 24,32 bits (Laghaim) | ✅ | Not implemented yet. |
| SPA | compressed (MikuMikuDance) | ✅ | Not implemented yet. |
| SPH | compressed (MikuMikuDance) | ✅ | Not implemented yet. |
| ST | compressed (Marc Ecko's Getting Up: Contents Under Pressure) | ✅ | Not implemented yet. |
| STF | 24 bits (3D World Studio) | ✅ | Not implemented yet. |
| TEX | compressed (Avalon Heroes) | ✅ | Not implemented yet. |
| TEX | compressed (Dinosaur Fossil Hunter: Prologue) | ✅ | Not implemented yet. |
| TEX | uncompressed 24 bits (Face3d [Warp3D demo]) | ✅ | Not implemented yet. |
| TEX | compressed (Fantasy Tennis) | ✅ | Not implemented yet. |
| TEX | compressed (Fear 2: Reborn) | ✅ | Not implemented yet. |
| TEX | compressed (Garfield Kart: Furious Racing) | ✅ | Not implemented yet. |
| TEX | compressed (Hellboy: Science of Evil PS3) | ✅ | Not implemented yet. |
| TEX | compressed (Midtown Madness / Midnight Club) | ✅ | Not implemented yet. |
| TEX | compressed (Monster Hunter: World) | ✅ | Not implemented yet. |
| TEX | compressed (Titan Quest) | ✅ | Not implemented yet. |
| TEX | compressed (Trials Fusion) | ✅ | Not implemented yet. |
| TEXTURE | compressed (Skoki Narciarskie 2006) | ✅ | Not implemented yet. |
| TGA | uncompressed 8 bits color index | ✅ | Not implemented yet. |
| TGA | uncompressed 16,24,32 bits | ✅ | Not implemented yet. |
| TGA | compressed 8,16,24,32 bits | ✅ | Not implemented yet. |
| TGA | compressed (League of Angels – Heaven's Fury) | ✅ | Not implemented yet. |
| TGA.CKD | compressed (Child of Light) | ✅ | Not implemented yet. |
| TIF | - | ✅ | Not implemented yet. |
| WIM | compressed (Made Man) | ✅ | Not implemented yet. |
| WFT | compressed (Romance of the Three Kingdoms XI) | ✅ | Not implemented yet. |
| WXY | 24,32 bits (Laghaim) | ✅ | Not implemented yet. |
| WYS | compressed (With Your Destiny) | ✅ | Not implemented yet. |
| *_COL, *_COMP | compressed (EA Sports MMA) | ✅ | Not implemented yet. |
| Texture converters |
| Import format | Export format | Description | Windows | AmigaOS |
| .bmap | .dds | It converts the Ridge Racer Unbounded .bmap format to DirectDraw Surface .dds format. | ✅ | ✅ |
| .bmp | .wxy | It converts the Microsoft Windows Bitmap .bmp format to Laghaim .wxy format. | ✅ | ✅ |
| .cvt | .dds | It converts the Kill la Kill IF .cvt format to DirectDraw Surface .dds (DXT5) format. | ✅ | ✅ |
| .dds | .aei | It converts the DirectDraw Surface .dds (DXT1, DXT5) format to Abyss Engine .aei format. | ✅ | ✅ |
| .dds | .jit | It converts the DirectDraw Surface .dds (DXT1,DXT3,DXT5) format to Aika Online .jit format. | ✅ | ✅ |
| .dds | .texture | It converts the DirectDraw Surface .dds (DXT1,DXT5) to Skoki Narciarskie 2006 .texture format. | ✅ | ✅ |
| .jit | .dds | It converts the Aika Online .jit format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. | ✅ | ✅ |
| .tex | .dds | It converts the Fantasy Tennis .tex format to DirectDraw Surface .dds (DXT1,DXT3,DXT5) format. | ✅ | ✅ |
| .tex | .png | It converts the Custom Maid 3D 2 .tex format to Portable Network Graphics .png format. | ✅ | ✅ |
| .texture | .dds | It converts the Skoki Narciarskie 2006 .texture format to DirectDraw Surface .dds (DXT1,DXT5) format. | ✅ | ✅ |
| .zbp | .bpg | It converts the Fast and Furious 8 .zbp format to Better Portable Graphics .bpg format. | ✅ | ✅ |